Builds de desarrollo (notas)

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Builds de desarrollo (notas)

Mensaje  Admin3 el Dom Feb 22, 2015 4:54 pm

Creo este hilo para añadir las notas de las builds/actualizaciones que quedan hasta la fecha de lanzamiento. Si quereis podeis comentar  Smile

Para empezar vamos con las notas de las builds de esta semana que acaba:


Build 939 (20/02/15) - 267.4 MB
Render:
* Basic3DFoil version with TSS disabled in DX11 and alpha threshold increased. WMD-5732.
* Code that tells us when the next weather change will happen and what the wetness level of the road can get to with that weathe r change. Work required for WMD- 5784
* WMD-5779: fix for missing tire default textures when changing to wet tyres and then back again. Includes additional interface in renderer for adding a reference to a texture
GUI:
* HUD: Fixed tire uplinks
* Qualify fuel levels WMD-5752
* Fix for GUI - Monitor button is disabled on Practice/Qualifying UI (WMD-5785)
* WMD-5542: Fixed PC - Lobby browser does not have an option to filter/search by name
* Fixed for GUI - Livery selection is broken, does not provide the selected livery (specifically career car setup) (WMD-5603)
* WMD-5811: Changed yet another loop how player can enter a kart only track with non-kart vehicle, this time in MP create game gui.
* Added protection for NULL mpStandingsMenu when handling display of constructor standing in Dashboard screen (when there are no team points). WMD-5795
* GUIMenu, when a menu is updated and tries to auto-select because it's currently selection is invalid, it will also try and select previous options, if the following options are not valid - WMD-5712
* WMD 5685: The damage flag is turned the moment the car is fixed in the pitstop and not on leaving the lane from the pitstop and the flag is tied to actual damage on the car and not only the pitstop schedule
* Fixed track country filter selection automatically selecting the first track in the filtered list and going to the next page. Fixed filter list build to exclude countries for which no selectable track exists for the user's current setup. (JIRA: WMD-5679 )
Controllers:
* WMD-5721 : Additional Fanatec wheel profile names for specific Porsche wheels
Online:
* WMD-5761: Game spamming weather queries to the server
* WMD-5804: Run UpdateRemoteVehicle for remote AI's, fixes missing player to remotely hosted AI vehicle collisions
* Reinstated and updated some prediction code to help with WMD-3046 (PC - Online - Opponent Cars offset at higher speeds)
* WMD-5794: Fixed bug where the game would share wrong grid order in multiplayer sessions where some players have the same online name.
* WMD-5054: Now getting the correct participant indices, instead of the newer participant ID. Additionally clearing/resetting the entire data when failing to get a valid track or participant.
Characters/Animations:
* Driver hans-system skinning/export fix to avoid PS4 blue triangle issue
AI/Pitstops:
* Work on AI starts: Add process hazards road width ( fixes cars darting to the left in Dubai ). Fix launchRPS AI issue in first gear ( fixes cars bogging down in first ). Fix AI throttling in last red light ( AI was still revving then and could miss the start ). Remove the mTrafficScore based slowdown (3+ cars in a 20m radius) that had been added to lower shunting frequency. This was dragging the AI back way too much when close together. Needs data CL 550267 as the FA car needed some small changes
Career:
* Career Championships: Entry Kart rebalanced to improve difficulty flow between races. WMD-5796
Vehicles:
* McLaren 12C: Fixed damage deformation issues (WMD-5814)
Physics:
* Updated debugging for AI and player physics tyres for clarification (WMD-5779)
* WMD-5784: If no tyre change is deemed necessary, then just return the current tyre type
* Enable/Disable auto-fueling on session change based on setup fuel availability (WMD-5752)
* Formula A, SuperKart: Tweaks to increase start speed. Lower 1st, 2nd gears. increased engine torque below 8000 rpms near the stall range, which was where both cars were bogging down. Super Kart increase top speed to closer match the player.
Tracks:
* Monza: Removed tiling artifact
* Eifelwald GP: Pitlane branding update
* Mount Panorama: Fixed crowd popping issues
* California Raceway: Fix popping sitting crowds
* Zolder: Rain blockers added to pitboxes and bridges
* Oulton Park: Bug fixing updates lod pop, performance improvments, and exploit fix WMD-5687, fixed instances of object popup reported in Jira issue WMD-5692
* Connecticut Hill: Fixed crowd popping issues, fixing up lod popups of trees and viewer assets for WMD-5778, fix for pop ups reported by Cassius (former WMD-5778 ) , underpas reflections fixed,further popups found and fixed.


Build 938 (19/02/15) - 556.6 MB
GUI:
* Controller device FFB defaults
* WMD-5722: Fixed USB id's for Porsche 911 wheel.
* Fix for weather forecast display issues (WMD-5536)
* WMD-5792 Disallowing "A day in the life" achievement when using skip-to-end-of-session
* Remove junk text from tutorial pane to avoid issues with display under certain screen flow - WMD-5554
* Assets added (but hidden/disabled until functional) to allow the player to search for lobbies by name (5542)
* Renamed gui data ChatListHolder Text entries to ChatLine1 to resolve WMD-5545 (PC - GUI - In-race chat is not displaying the messages sent by the players)
* WMD-5371 Added 2 further safeguards for the on your left achievement: Only start tracking this achievement AFTER green light. Don't process this achievement at all for P2P tracks
Online/Multiplayer:
* WMD-5669: Clean and proper fix wrong event processing order during session transitions. Merged Event_AdvanceSession and Event_SessionAdvance into one event (Event_AdvanceOnlineSession) which now contains all necessary information and is protected against multiple-delivery. Processing the event executes the individual steps in guaranteed correct order. Old event used locally on the host or in singleplayer is now called Event_AdvanceLocalSession.
Gameplay:
* WMD-5780: Adding Event_AcceleratedTime to the list of events, that are processed during Physics reset phase.
* Fix for hang when skipping TimedRaces. New flag added to the RaceModeInfo and used by TimedRaces, so that the simulation terminates correctly. WMD-5766
Vehicles:
* Mercedes SLS GT3: Fixed wrong diffuse texture on tires, new export posted
Environment:
* WMD-5584: Manualy updated the mass of dynamic objects dyn_trafficcone02_yellow and uk_cone from 300 to 20 [kg].
Tracks:
* Chesterfield: Reflections tagging revision
* Silverstone: Rain blockers added to pits (WMD-565)
* Azure Circuit: Some adverts updates. fix popping sitting crowds
* Moravia/Monza: Added rain blockers to pitboxes to Moravia and Monza track
* Eifelwald:: Update to csm (removed invisible pit object collisions): WMD-5751
* Dubai: Fix for WMD-565 : added rain-blockers to the garages for all 4 layouts.
* California Highway: Fixed popin issues, occluder, gaps, mapping and some other things
* Summerton: Barriers revised, lights added to National and Sprint layouts, csm walls remade, possible shortcuts closed
* Road America: WMD-5693 - console popping fixed, fixed gap in the pitwall, rain blockers, wet road masking, specular downward blocker
* Sakitto: D1P Jira 5350, WMD-5788 Fixed pit exit merge issue causing AI to come to a stop exiting pits. Wrong waypoint was chosen for branch.


Build 937 (18/02/15) - MB
Render:
* Basic3Dfoil: Increased alpha cut-off in msaa phase 1 to cope with inconsistent alpha channel reads on some trees (esp. palms), this prevents the transparent tree problem (in most cases).
Weather:
* WTC edits for lightning frequency (quartered) and stormy/thunder storm drying rates (doubled). dry condition rates also increased a touch for faster puddle drying.
GUI:
* Fix for extremely long name on Pit In board (5755)
* Gamepad navigation on Starting Point screen fixed (5630)
* Trackmaps: New trackmaps with latest CSM, trgs as requested
* Latest loc merge and clear translations for English modified 2860055
* WMD-5699: Don't display disconnect dialogue when accepting an invitation from in-game
* Fix for WMD-5734 (calibration GUI). Fix for WMD-5733 (Change detailed grass to off/low/med/high/ultra).
* WMD-1357: Updated the layout & text of the fuel refull and pit stop estimation values to match the new description.
* WMD-5664: Re-wrote the blue flag lapping logic using logic developed from the 'on your left' achievment calculations
* WMD 5747: Player can no longer enter a kart-only track with a non-kart vehicle by using career loop to switch vehicle.
Penalties:
* WMD-5745: Player is not disqualified for not taking a mandatory pitstop untill he hits last lap
Online/Multiplayer:
* WMD-5700: Host must validate rolling start and laps settings when changing track - this missing from within the lobby. Prevents infinite load on Nords S2 after previous settings of Brands Hatch Indy with Rolling Start enabled
AI/Pitstops:
* WMD-5746: AI damage not being repaired under certain circumstances
* Fix lap estimation for fuel calculations in timed race events (WMD-5730) (on behalf of ChrisF)
* WMD-5571: Added a new logic test: previously the cars when looking for free space between their current lat and their desired lat ( plus the needed car width ) would only look at side obstacles and and danger obstacles when looking for a free lane and knowing to slowdown for lack of space, they obviously dismissed any faster cars, they also dismissed cars at a "passable" speed as they don't want to slow down in a passing manoeuver. Extra test added now is after the previous test described above which stays as is is a following test that sees if a space wide enough for the car of the car's width is available at the desired lat, to check if indeed space will be available to pass. What was happening is that cars were speeding into multiple "passable" cars at start trying to wedge themselves into space that wasn't wide enough for them. This change is AI wide. Second change is a slight increase in side to side buffer for open wheelers only using the new OPENWHEEL, CLOSEDWHEEL, KART split Third change is setting a minimum speed (5) for the safety speed from targets in front. this raises the speed cars feel they can go at off of 0. If player car started in front or AFKed or any car suddently stopped, cars would register 0 behind it and do the stupid start stop movement until inching out. This could mess up starts so bad so I consider it relevant to the JIRA Forth change is neutral, and won't affect anything : fixing contents of USE_AI_IN_REPLAYS which is turned off by default but allows diagnosing AI through replays and AI resimulating which was absolutely necessary for me to figure out the bug in the first change.
Career:
* "Class of 67" Invitational, moved date of first round to fix conflict with contract event. Fixes WMD-5736
* Fix for career replays crashing when viewing them from the Highlights tab immediately after game startup. Stops it trying to access career participant data when it shouldn't be, as the replay handles participant set up. WMD-5760
Vehicles:
* BAC Mono: Brake disc fixes (WMD-5756)
* Pagani Huayra: Fixed new cockpit display
* BMW M3 E30: Fixed GUI name, fixed cpit calibration issue (WMD-5742)
Physics:
* Added locking/unlocking of wedge setup setting (WMD-2660)
* WMD-4574: For AI vehicles, tyre deformation spring and damper rates of a wheel attached to ground are now computed from available grip force.
* Clio Cup: Fixed bad oversteer on cold tires. Reduced cold fall-off of tires and slight setup adjustments to tire pressures, rear camber. Fixes WMD-5741
Tracks:
* Oschersleben: Fix of floating dynamic objects, wmd-5691
* Connecticut Hill: Recalculated corridors to fix AI running off the outside of turn 1 and a few other cornerw. Caused by the bad raycast code that was fixed a few weeks ago. Negelcted to do this one.
* Cadwell: Fixed the visible popping issues described in WMD-5515, Fixed broken collision on marshal hut that was causing the car to become trapped inside (Inverted normals on collision mesh) and some missing collision around a tyre wall, Fixed broken armco material (wet road flag was incorrectly set causing mirror like reflections in rain),Fixed missing tribune in Woodland (Was missing from selection set), Fixed broken occluders in woodand area (Too many faces to be valid, replaced with single occluder plane and tested)


Build 936 (17/02/15) - 469.7 MB
Render:
* PC: Correctly handle buffer lock failure. WMD-5652
GUI:
* WMD-5708: AppLink mismatch fixes
* WMD-5703: Fixed camera thread safety issues
* Limit of 60 characters in lobby chat and in-game lobby chat WMD-3938
* Fix for WMD-1408, Application showing Session results after selecting skip to end of session
* Fix for WMD-5701: Matches up various applink register/unregister pairs to fix memory trashing crashes.
* Fixes for loading music glitches after starting Career Race sessions from the pause menu. WMD-5706 and WMD-3390
Online/Multiplayer:
* Follow-up fix for WMD-5700 / CL 547645, ensure the rolling start flag is transmitted to MP peers when updated
* WMD-5725: Fixed bug where the Time Trial would remain unaccessible forever after attempting to open TT while signed out and then signing in later.
* WMD-5700: Ensure rolling start by gamemode value is updated when rolling starts are disabled due to track change validation (fixes infinite loading in multiplayer on point to point tracks when rolling starts have been used previously in a circuit race)
Gameplay:
* WMD-5669: Implemented temporary workarounds trying to force the two AdvanceSession and SessionAdvance events to be always delivered in the correct order. More complicated and proper fix to follow.
AI/Pitstops:
* PitEngineer: 'Good Points' VO no longer triggered if the player finishes outside the top 7, or if the player was DNF. Fixes WMD-5638.
Career:
* WMD-5735: Sorting on career lists doesn't work correctly when invitationals the same day as career
* Career Championships: Problematic series updated to correct calendar starting dates. Fixes WMD-5689
* Fix for WMD-5027, career gui dashboard and the main menu now shows correct team/motorsport logo, while in Invitational event
* Career Championships: Prototypes series starting times and time accel tweaked to ensure time of day works for all cars. Fixes WMD-5690
* Don't display "Vehicle Invalid" text in the career calendar Progress Restriction when it's only invalid because of the contract (already displayed), to avoid confusion about car selection. WMD-5676
Vehicles:
* Cockpit display issues fixed (WMD-5633)
* Ford Sierra Cosworth: Fixed UV mapping issues (WMD-5634)
* Aston Martin Rapide Hybrid: Fixed rain effects (WMD-5632)
* Mercedes SLS + SLS GT3: Approval fixes (WMD-5540 + WMD-5541), Fixed incorrect brake disc glow IDs on LODX - WMD-5682
* Lotus 72D: Approval issues (WMD-5694), Added separate mirror material
* Ford Focus RS: Removed matte black paint colour for approval (WMD-5729)
* Lotus 78: Approval issues (WMD-5696), Lowered rearwing (approval request)
* Mercedes SLS GT3: Approval fixes (steeringwheel logo, disabled exh. smoke, tire logos removed)
* Pagani Huayra: New ambient shadow, GUI image and model year updated for approval changes (WMD-5516)
* Lotus 98T: Approval issues (WMD-5695), grilles changed to matte black, rear diffusor shape changed (approval request)
Physics:
* Super Karts: AI work to minimize curb sensitivity on large curbs. A small part of WMD-5684 which is now passed onto SteveD.
Tracks:
* Sakitto: Fixed visible skyring seam
* Brands Hatch: Gaps closed, collisions fixes
* Oulton Park: Cut track edits to fix WMD-5687
* Silverstone: Branding update, track manager branding textures
* Lotus 49: Fixed incorrect brake disc glow IDs on LODX - WMD-5682
* Palmer JPLM: Fixed incorrect brake disc glow IDs on LODX - WMD-5682
* Glencairn: All 6 layouts - edited alpha values to fix WMD-5511 track clipping
* Lemans: Added garage spots to the new open garages near the end of the garages.
* Chesterfield: Fix for misplaced TRGs meaing player can cut the grass and miss them.
* Lakeville: Fix for start TRG rotated and pit exit TRG just sticking through the wall.
* Azure Circuit: Fix of bad z-flickering advert on bridge before start on xboxone and some pivot issues
* Belgian Forest Circuit: Fix of bushes at slope, swap from HWinstance to static so they can receive shadows and mtx tweak
* Bathurst: Fix of missing overlay edge, fix for bad shading of winemesh which appeared in certain sun angles, fix of long grass growing on sideroad
* Eifelwald: Corridor work near pit lane entrance to keep AI from missing hard left into main pit area, new corridors in the pit area around where the gas pumps were removed. WMD-5588
* Oschersleben: Fixed a small gap around TRG 2 on the C layout., fix of treeplacement issues (intersections, floating trees and trees pushed into terrain) and types fixed, fix of some tent pops, instance types reduced, lower fps raised 5fps, three frame drops fixed
* Le Mans and Bugatti: Added garages to the end of the mainbuildings small appendix building. The main pit buildings garages have been all opened but there were cars placed in front of the small building at the end which was never planed to have garages. These garages have been opened now and are available for Doug to place the garage spots inside there now. This is part of issue WMD-5672. Doug will edit the AIW. Lukas care about the pit positions

Build 935 (16/02/15) - 187.2 MB
Render:
* DX9: Video playback fix for colour shift bug
* Additional refleciton flag to allow us to use smaller reflection emap culling
* DX11: Video playback fix for colour shift bug (or more precisely Chrominance channel sampling not having the correct scale )
* Support for phase 1 culling on 1.0 (minus some noise) if phase 3 is msaa. Also in MSAA increases alpha after test on DX9/PS4/XB1. WMD-5004.
* Removing the test for trees in the lod selection code as it is actually causin gtrees to pop in the main scene. Approved by Rob .. Bug WMD-5221
Effects:
* Fixed the 2 BBQ smoke effects so they no longer rotate and give a block-alpha effect on the quads.
GUI:
* Fix ingame lobby applink default values (WMD-5662).
* Tile to set lap count in a pC Time Trial removed (5601)
* WMD-5642: Fixed wrong message being displayed when disconnecting.
* New dialog to warn before we open an external web page - WMD-5567
* Add warning message when activating an external web page - WMD-5567
* PitEngineer: Address repetitive and/or incorrect messages. Fixes WMD-4274.
* Fix for WMD 4141, updating lower values of sliders to fit within the specified range
* Fix ingame menu keeping hold of deferred page gotos between events (part of WMD-5669).
* WMD-5371 Fixed "On your left" achievement. Now waypoint error checking is implemented for when waypoint is on next lap, & lap number is still on previous lap. Also tightened the logic up a bit. It no longer tries to be as clever, so now allows overtaking of participants in pits/garage. Also added more solid checks on participants active within a the race.
AI/Pitstops:
* Switch from DQ to reset when entering pit through exit in MP (WMD-5617)
* Fix for pit trigger being touchable from the main track causing an instant DQ - moved the trigger back so its protected by the concrete wall.
* Code side fix for WMD-1357 , pit stop estimation value is now changed to show estimated pitstop duration in seconds. As a part of this fix, the timing constants were moved from the Pitstop.script alone to a relevant hrdf file.
Career:
* Fixed career data check to pick up on any incorrect year setting, and date progression across round transitions. No JIRA, debug-only code for testing data.
Physics:
* WMD-5628: Updated physics manager exclusive access to use critical locks instead of atomic CAS. Added exclusive access test to paused physics tick call.
Vehicles:
* Formula C: Added a bit of scoop prevention to the collision shapes. WMD-5659
Tracks:
* Donington: Fixed some popping issues. Jira bug: WMD-5349
* Zolder/Imola/Belgium: Viewer placement optimization, popup fixes
* Hockenheimring: Fix popping issues, fix vt assets popping for all variants
* Azure Coast Westbound: Rolling start distance moved from 1m to 75m to fix WMD-5670
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Lun Feb 23, 2015 11:37 pm

Vamos con el build de hoy lunes:

Build 940 (23/02/15) - 162.6 MB
Audio:
* Final Fixes: Fixes to both LMP1 limiter/rpm ranges to suit changes to the physics. WMD-5707
* Final Fixes: Brake event "Street" chassis noise volumes reduced, to suit changes to the physics. WMD-5707
Render:
* Limit workload scheduler to 4 threads
* Reduce cache size, restore ultra range.
* Groundcover draw-distance reduced for High/Ultra settings
* Handles buffer lock failure on membuffer method in autograss.
* Fix SLI performance, falling off a cliff when detailed grass is enabled
* Ground cover uses MemBuffer method, to avoid Lock the VBs for the frame duration
* Fix for "Far Distant Mesh" flag not working in certain cases - resulting in popping trees etc
* Fix for glass not fogging correctly - it needed scaling down by the fog strength, because it is being blended on top of the scene, which itself is already fogged.
GUI:
* WMD-2845: Online/UI - Missing Gameplay options
* Fix for race load cancel on synchronisation. WMD-5813
* Add 'Add' text to time trial selecting box - WMD-5607
* Fixes calendar event display dialog scrolling - WMD-5338
* WMD-2845: Online/UI - Missing Gameplay options - Added profile options
* WMD-5024: Career GUI - Calendar, Finish season button displaying incorrect info
* WMD-5823: Fix for hiding tuning layer, so the tuning setup menu reacts on back button
*Trackmaps: Oulton park international, island, fosters - updated TRGrs (pit in, start, checkpoint 1)
* Fixes calendar dialog display on returning from car setup during calendar event dialog display - WMD-2731
* Adds 'simulating' dialog with spinning icon to in-race screens, used when simulating long races - WMD-5799
* Multiplayer fuel, penalties, damage, and other restrictions added to Multiplayer Create and Lobby screens (5035, 5038, 5039 linked D1P bugs)
* WMD-3758: PC - Gameplay - ONLINE - Analog speedometer is displayed for the client who joins an online session during the ?Practice? or ?Qualifying? session.
* WMD-5817: Fixed various issues with the time trial (console) gui handler that cause the UI from not working properly after attempting "go to me" on leaderboard which did not contain a personal record.
Controllers:
* The FFB defaults were changed and got a lot of negative feedback from WMD members. Reverting to the previous numbers which people were happy with.
Online/Multiplayer:
* Garage view changed so that it accepts and process car indexes, other related screens now may forward this index and initialize view of specific vehicle WMD-5688
AI/Pitstops:
* Remove randomisation from player fuel for MP parity (WMD-5594)
Vehicles:
* Alpine A450 LMP2: Fixed incorrect tire texture swaps on non-player cars. Intermediates used full wet textures and vice versa.
Physics:
* Tires: Carcass start temp +25
* When fuel use is disabled, fuel car to half estimate required to ensure equlibrium for fuel and non-fuel sessions (WMD-5598)
Tracks:
* Silverstone: Moved t2 checkpoint back 50m, removed bright patches (WMD forum post #44)
* Monza: Fixed interesections and moved/removed tree placement from no tree instance xml
* Eifelwald GP: Fixing major popping of assets, child xmls for lightpoles- specific to route, reducing amount for performance
* Dubai Kartdrome: Moved corridors out in last corner to keep the inside Kart from contacting tire stack during rolling start. Fixes WMD-5808
* Moravia: Fixed smoothing groups issues around kerbs and on kerbs which looked broken, added missing kerbsedges, fixed badly distorted UV's on terrain, added LODB pitbox interiors for better performance, kerbs normal map fixed red and green channels, tweaked the noise, cleared terrain broad maps, tweaked colours and brightness to match better, trees cutting throught the fence fixed, added 3D tyrestacks instead of old low poly in pit entrty area, groundcover grass - tweaked colour and brightness to match the ground better


En cuanto a las opciones online añadidas. Son estas:
CL 550590 [Common][RaceAppCore][Aries] WMD-2845 Online/UI - Missing Gameplay options

Enabled new options/restrictions in MP for fuel use, damage, mechanical failures, tyre wear and auto-restart-engine.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Mar Feb 24, 2015 11:34 pm

La de hoy es una build cargadita

Build 941 (24/02/15) - Many MB
Render:
* Fix for a (hidden) D3D11 shader refcounting issue (leak) in StretchRect.
* Fix for WMD-5563 Options-Visual - bad text displayed for Texture Resolution
* WMD-5845: Removed spurious assert which assumed ghost could only be in front of player
* Screenshots now save out at the screen resolution the user has set the game too. This fixes WMD-5758
* Complete refactor of -dx11mt : now uses a software deferred context for better multi-threaded scaling
Weather:
* Fix for lightning not spawning in correct areas.
GUI:
* Fix for UI - Weather forecast display issues (WMD-5536)
* Fix for calendar dialog bug introduced in CL 550759 - WMD-2731
* Track maps: Le mans, Silverstone Int. - updated with latest changes
* WMD-5713: Fixed - Save Replay button is disabled after saving replay.
* WMD-5721: Added profiles for Fanatec Porsche 911 wheel variants and CSRE.
* Various parts of the UI fixed to suit super-wide aspect ratios (WMD-5793).
* WMD-5542: PC - Lobby browser does not have an option to filter/search by name
* WMD-5609: Time Trial UI - During Pause, ghost names not showing on leaderboard
* WMD-5836: Disallowing "On your left" achievement when using skip-to-end-of-session
* Added default HUD and telemetry colouring when tyre temperatures unknown (WMD-5826)
* Replays: Added error reporting for loading 32-bit replays in 64-bit exe and vice-versa. Fixes WMD-5781.
* Fix for red liveries when entering Select Car on a fresh boot of the game (without reselecting a car) (related to WMD-5832).
* WMD-5811: Fixing reopened bug as there was another issue not covered by previous fix, allowing a non-vehicle kart on a kart track
* Lobby screen now shows tire wear/fuel/damage etc.. for clients (5035, 5038, 5039). Scroll bar also fixed for 5805 at the same time
* WMD-5644: Fixed the background still being active on the edit HUD screen, when the dialog is displayed. Now only enabling the input update, if the page update is allowed.
* WMD-5562: Added handling of event eEventType_DriverModeChanged to restarts, to allow need to notify of driver status changes for the pre race menu screens to update correctly
* WMD-5680: Change the pause menu hard-coded toggles to UP button presses for controllers. This fixes a monitor HideUI toggling issue, and is also consistent with the way button presses work game-wide.
* Adds Weather Slot 1 Sprite and Weather Slot 2 Name to both the Pause and Pit Box screens. As per the JIRA bug 5559 though, these should be replaced with applinks for Current Weather Sprite and Next Weather Name
* Added code that clears the gui camera data if the renderer is switched off. This will in turn prevent cross fading from happening when we enter the garages from a screen that did not have 3d rendering enabled. Fix for WMD-3269
* WMD-4168: Default LapInfo board to display current sector times, and added behind the scenes enable/disable option, (this option still needs to be hooked up in the GUI). Also changed the consoles' default key mapping to use DPAD_RIGHT to now cycle the LapInfo details instead of toggle vehicle labels.
Cameras:
* Replay Cameras: Fixed issues on tracks where sections of a track would play in slomotion during replays. Fixes WMD-5834
Gameplay:
* Disabled metrics update during replay
* WMD-5849: Adding further replay-safety to the game metrics processor
* WMD-5530: Removed obsolete setting of the mStartFirstLapOnCrossingSFLine parameter, as now always setup on a per-script basis
Online/Multiplayer:
* WMD-5794: Turned on lap time reporting/synchronization in all MP game modes.
* Fixed online session creation code ignoring return values from low-level CreateGame call.
* WMD-5794: Implemented lap time synchronization in multiplayer. Fixes qualification results being inconsistent.
* WMD-5794: Do not attempt to send lap time results in non-online modes, even if data config tells us to share them. Fixes assert in certain singleplayer modes.
Characters/Animations:
* Driver anims: Lotus 49. Formula A - tweak driver animations
* Drivers shadow fixes (missing hands, hans-system ...) - all drivers updated [WMD 5830]
AI/Pitstops:
* Ensure minimal startFuel when fuel disabled (WMD-5840)
* Pit Stops: Clear error flags in PitSequence.script so that mechanical failures do not repeat forever in the same session once triggered. Fixes WMD-5783.
* WMD-5163: Rollback of .AIWs to revision before pitstop location adjustments to prevent Pitcrew standing in front of wrong garage. (on hold until adjustment of garages will be available with tools)
* WMD-5459 & WMD-5773: Fixed the "weaving inside pitlanes" by removing the persistent added wall avoidance steer decrementation within the pitlanes ( instant set to 0 when wall not hitting the raycasts). This will prevent cars from going left right after the exit.
Career:
* WMD-5831: Player preset level drastically affects power of some cars in career
* Contract offer logic changed so it can check progress over the past season. Required for the updated contract data from StephenV to offer extra contracts for players failing to win final series, so they have extra options to move around career even if not winning. Needed for WMD-4819
Vehicles:
* Increased physics based damage to vehicles who rear end cars (WMD-5327)
* Sauber C9: Set gearshift animation type to H-pattern instead of sequential
* McLaren 12C GT3: Approval fixes (WMD-5822) Disabled detachables, updated wing mirrors.
* Ford Mustang Cobra Trans-Am: Set gearshift animation type to H-pattern instead of sequential
Physics:
* Lotus 49, 72D & 78: Increased default FFB strength
* Tuned damage to player only for shunt physics damage (WMD-5237)
* Apply STM tyre changes when switching compounds live in-game (WMD-5272)
* Ginetta G40 Junior: Require a slight throttle lift for upshift to succeed.
* WMD-5786: Changed scheduled pit type to ePITSCHEDULE_DAMAGE_REQUESTED for tyre wear.
* Once teleported back to pit lane, calculate pit strategy to ensure car is refuelled (WMD-5593)
* Ensure fuel is setup even when disabled so that AI/player get balanced car for session (WMD-5840)
* Renault Clio Cup: Safer (more reliable) engine cooling model to prevent overheating. Minor, nonessential fix.
Tracks:
* Brands Hatch: Fix for over yellow lamp light
* Oulton: Manager ad-boards added around circuit
* Mount Panorama: D1P fixed hovering floodlight at pit entry
* Eifelwald: Fixed alpha groove flickering in both Karrousel's.
* Azure Coast: Fixed popin issues, occluder, gaps, mapping and some other things
* Azure Circuit: Second set of manager logos added, further mesh optimizations and some materials removed
* Zolder: Fixed occluder setup to improve performance, fixed popups, flickering, visible pops in reflections
* Sakitto: Fixed popups, brakemarkers placement, branding updates, skyring alpha issue, added dynamic ad triangles around circuit
* Silverstone: Added branded t-page, international: moved t2 back beyond pit lane dryline (WMD-5764), major lod pop fix to tyrewalls
* Hockenheimring: Fixed fixed popups, holes in terrain, flickering, visible pops in reflections, super bright outer roads, poping issues fixed, removed bright lcd wall from static envmap
* Monza: Manager logos placed, renamed Milan to Monza on grandstand, fixed smoothing groups issues around kerbs and on kerbs which looked broken, added tracks.lod files for both layouts with tree string ommited and set lod values for trees in vt only to allow fix for pooping trees on start finish straight
* Dubai: Branding pass to get the correct flags etc.., lod popping fixes , replaced old vehicles with new ones and moved them into a single shared XML. branding pass - remapped all the walls , tyre covers , gantries and adboards to work with the new logos and fit the branding plan, created new textures for these branded items , also various popping fixes.
* Le Mans: National added missing optimized treefile for national variation, added missing static and instance files for updated viewer files, re-organised, went over and optimised instance and static viewer files to improve performance on high density forest areas of the tracks, found and removed outstanding fictional sponsor logor behind wall in the dunlop chicane. removed outstanding popups with Robs latest fixes, csm fixed in corner where the car could be trapped, fixed reflections for some of the objects which had been ticked with reflection tick before but still did not work by enhancing the bounding box of them.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Feb 26, 2015 12:08 am

Build hoy. en Iluminación y clima han hecho retoques

Build 942 (25/02/15) - 340.7 MB
Render:
* HDR runtime bugfix for WMD-5195 exposure depends on screenresolution issue.
* Fix for some overwrite texturemaps with issues as blur and compression and fix for too dark bush
* DX11: Luminance greyscale MSAA technique V2.0 (part of fix for WMD-5195 exposure depends on screenresolution issue)
Weather:
* Lighting and weather edits: Thunder storm lightning settings and texture tweaked so less artefacts, night bloom tweaked for all conditions for more lit air look. Effect is bigger in wet and foggy conditions but all conditions have been tweaked, rain fall texture mips tweaked so that there are less drops on the lower mips, this helps reduce the drop clustering look when you get stray quads further away from camera, rain fall lighting tweaks to wtc and clamp added to the shader so that multiple headlights don't overlight the effect (render double checked shader and material change for this), rain fall keyframes tweaked so you should see rain fall slightly earlier when blending from dry to wet conditions, light rain now uses a seperate particle effect (the one created for snow but never used). This has less drops on the texture and works better for that condition, before there was no way to reduce the drop count without having less quads and then you get the bad drop cluster look., minor tweaks to night lighting to reduce the flat lighting look on the cars. Needs a diferent approach to sort properly but this helps a bit for now. some conditions have had their -32 and -24 elevations darkened slightly and fogs balanced better. duplicate sky texture keys added at -24 and -30 for some conditions to fix apex key bug tweaks to hazy at around 0 elevation as sun flare was too bright in cp, fix for missing texture listed in texture dictionary.
GUI:
* Calibrate FFB text fixed (5768)
* Rolling Start info added to Lobby (4350)
* WMD-5867: Hookup applink for in-game mp chat key
* Session Time Remaining text updated to handle 24h+ times. WMD-5665
* Fixed HUD so it handles 24h+ race elapsed/remaining times. WMD-5665
* Fixes multiple career detail dialogs when spamming return - WDM-5686
* Quick solo track select now shows the correct track image - WMD-5878
* WMD-4168: Added a new "Lap Info" toggle to the main menu assignments screen
* ESC and Back buttons on gamepad to close the app removed from the UI (5875)
* Fixes the 'no skip disabled' flag when using 'set default option' - WMD-3637
* WMD-5862: PC - Online - With Flags & Penalties Off 5s penalties are still active
* Re-instate scaling of photo thumbnails. Enable media delete option on PC (WMD-5853).
* Eifelwald: Updated the TRD and the Track list to fix the leaderboard issue in WMD-5843
* WMD-5842: Online - Creating a lobby with only Practice 2 enabled sends the player into a race
* WMD-5849: Add a lock to game metrics list that was being added to, and read from at the same time
* Gumpert Apollo: Fixed oversteery defualt setup. Also changed shock knees to 50/60 front and rear for Jussi's info.
* WMD-5593: Tuning setup, if exists is reapplied after the player selects to return to pits and car is spawned in garage
* Oulton Park: Updated the variation names to be International, Fosters & Island and added those entries to the text database
* Clear visible content of login page after login is complete to remove the visible flash between the end of the intro video and the fade into the game - WMD-5737
* Leaderboard screen now displays best lap times rather than finish times, as the finish times don't match up with position. It also wasn't handling 24h+ times properly, and had display issues with simulated finish times. WMD-5665
Online/Multiplayer:
* WMD-5855: Fixed race finish countdown not starting properly in multiplayer because last lap results were not synced in time for the code that checked the countdown start. Implemented proper synchronization of per-sector times and "lap should count" flags. The sector times of remote participants are now correctly invalidated in the pit stop/pause UI when the remote participant cuts track or gets any other lap time-invalidating penalty. Fixed lap number not being synchronized correctly on races longer than 255 laps.
AI/Pitstops:
* WMD-5883: If drivermode is DRIVERMODE_IN_GARAGE & DRIVERMODE_IN_PIT then do not allow AI behavior AIBHV_PLAYER to set regardless of GetControlMethod, instead go to expected AI behavior AIBHV_INACTIVE
Career:
* Career Championships: Entry Kart series rebalanced in wake of the physics bug fix. Fixes WMD-5796
* Career Championships: Lower tier single-series sports rebalanced to match AI ramping level through tiers. Fixes WMD-4808
Vehicles:
* BAC Mono: Fixed RCF to avoid custom livery on consoles (WMD-5871)
Physics:
* AI tire wear rates equalized where needed as part of Jira WMD-5850
* Set minimum damage threshold for aero, tyre wear per-stint logic, tidied debugging for reporting tyre wear, aero fixed 100% on pitting (WMD-5850)
Tracks:
* Lakeville: Added correct logo
* Eifelwald: Fix to tyrewall major lod popping
* Monza: Updated texture to fix flat coloured treetop
* Azure Coast: Fixed popin issues, occluder, treewalls, static inst trees
* Besos: Fixed textures update, branding update removed pan/nvid/wmd/pcars
* Eiflewald GP: Optmised the lighting around the pit area to improve performance.
* Willow Springs: RL branding, manager logos, fixed license issues, fixed popping issues, updated CSM mesh
* Mount Panorama: Fixed a whole bunch of distrorted mappings and cutted licensed logos around the track on the cementwalls
* Greenwood: Smoothed out the main track surface to provide a better driving surface for the karts as they were finding it a bit lumpy.
* Sakitto: Updates to the track lod files for each variant to fix the tree popping, also increased lod A range on the BUSHes to fix them popping.
* Moravia: Manager logos placed, official track logos reworked in higher resolution, fixed popping issues on racing line, tyrewalls, advert boards
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Feb 26, 2015 11:36 pm

Otro día, otra build o actualización. Parece que han hecho progresos en la IA del F1. También Montmeló ya tiene el nombre oficial "Circuit de Barcelona Catalunya". Actualizado el edificio principal con el nuevo nombre.

Build 943 (26/02/15) - 196.5 MB
Render:
* Fix for performance loss after ALT+TAB
* Expose current GPU affinity through IRenderer (WIP better SLI Grass)
* God ray mask generate now samples 8x8 grid and uses closest depth. WMD-5874
* Added code for an additional skyring for relfections. (stops whiting we are seeing)
Weather:
* WMD-5888: Cloud mesh bug fix
* Added new reflection-only skyring + material and texture.
* Control for sky ring scaler in the wtc files.. missed it in previous checkin.
* Adding code to allow us to be able to scale the sun lighitng on basic_trans skyrings as they do not have cloud shadows so look decoupled from the enviroment a little
GUI:
* Fix for exit option not working in DNP WMD-5829
* Videos now play correctly at super widescreen resolutions (WMD-5793)
* WMD-5892: GUI - Lap times shown are very short (e.g. 15 secs instead of minutes)
* Cause simulation anim to appear in two other code paths where simulation can occur - WMD-5891
* Various livery handling fixes in the vehicle selection / view info / take photo screens. - Fixes WMD-5856.
Controllers:
* WMD-5882: Fix for fanatec wheels rattling at boot. Reverted to the device name checking in use for initialisation before the Porsche profile additions were made.
AI/Pitstops:
* WMD-5896: Karts 2D checks length is reduced by 50% due to the short cars and close start positions
Physics:
* Further tuning of shunt damage based on feedback (WMD-5237)
* WMD-5684: Adjusted computation of mass center position of AI vehicles for karts and Formula A.
* Formula A: AI grip and damper changes for stabilty over curbs along with Perter's changes for AI mass center. Part of WMD-5684, WMD-3152
Tracks:
* Besos: Branding update
* Chesterfield: Added manager/track logos and includes pop fixes
* Glencairn: Manager logos, and also includes intersecting/lod fixes
* Watkins Glens: Added manager logos around the track on the tyrewall covers
* Moravia: Replaced WMD flags with national. Replaced pit stands with wrong advert for blank one
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Sáb Feb 28, 2015 2:32 am

Build 944-945 (27/02/15) - MB
Render:
* Fix for godray texel calc.
Weather:
* Fix for overlit skyring, improves reflections and wet/overcast conditions. It previously recieved cloud shadows but when these were removed because of bugs they ended up over lit in wet conditions which also had a knock on effect in reflections. Also stops skyring getting too over lit at night by the moon.
GUI:
* Fix for Replay HUD disappears after video first loop (WMD-5880).
* Fix for long player names overlapping horribly in the Sim Racer news (5873)
* WMD-4168: Store current LapInfo display setting in the profile, and default display to off.
* WMD-5800: Now additionally clearing the shared memory on destruction of the player participant
* Fix for replay time progression bar appearing at 50% briefly at the start of replays (related to WMD-5880).
* Disabled menu options in menu where 'do not skip disabled option' is set are prevented from activating - WMD-5889
* A new hud gadget, that is present on all huds, but the empty one, that informs the player when he has less fuel, than is needed for 1.1 lap , (WMD-5597)
Online/Multiplayer:
* WMD-5842: Online - Creating a lobby with only Practice 2 enabled sends the player into a race
Characters/Animations:
* Added new LODC and LODD for marshals, set user defined flags, updated LOD distances for marshals
Career:
* Career Championships: Endurance - GT4 class missing player team mate. Fixes WMD-5918
* Career Championships: Tags multi-class events corectly so that the scoring is per-class. Fixes WMD-5916.
Physics:
* GT3 cars: Small balance of performance changes based on WMD feedback
Environment:
* Wet Track: Adjustments to various track's nmaps to make them respond better to the updated road shader with hardcoded distortion values. Also updated NurbGP's diffusemap to remove a tiling artifact.
Tracks:
* Brands Hatch: Intersecting-truck placement bug fixed
* Monza: Fixed tree placement and rotation, moved some crowds and cars to stop intersecting each other
* Glencairn: Csm fix for off track warning, fixed slowness and hairpin problems with new raceline Per Stephan V.
* Hockenheim: Optimized viewer spotlights avoiding large subterrain area lighting.. and smoothed fallout and intensity
* Besos: Branding & issue fixing pass, removed excess dirt from logo, replaced wmd & pcars ad boards with approved versions
* Eifelwald: Bug fixing pass - fixed various pop-up issues including pieces of treewall that were floating or vanishing (eg around the castle) , added new streetlights XML and placed them around certain areas (eg Breidscheid / Ex-Muhle) , setup proper track LOD files to prevent tree / treewall culling , updated some LOD distances on tyres to prevent pop, setup lighting around tents / campsites etc. to have the correct settings (ie. not shadow casting).
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Lun Mar 02, 2015 11:51 pm

Build de hoy cargadito de cosas

Build 946 (02/03/15) - MB
Audio:
* Latest sound files from StephenB attached to Historic Goal, Endorsement, and Accolade popups (3983)
Dedicated Server (WIP):
* Rebuilt server with latest protocol version.
* Rebuilt Linux exectuable with latest code and version.
* Report whether the server is using whitelist and password to tags
* Changed the name when no config is found to "unconfigured local testing server"
* Updated sample configs with more comments. Default sample has no whitelist or blacklist, added separate sample with those.
Render:
* PC/DX11: Fix for broken FXAA
* PC/DX9 SSE culling optimisations brought over from DX11
* Fix for sparks not being deleted correctly from active list. WMD-4965
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings.
* PC: A few optimisations for SLI (GPU side) : removal of redundant clears, since we are AFR Friendly.
* GraphicsConfig: Updated the GPU tables for the initial, first run hardware detection and settings for AMD R4,R5,R7,R9 GPUs
* Ground-Cover: Reduce the amount of time that each cull-gen job VB/IB is locked for. Use non-temporal streamed memory copy for grass vertex data
Weather:
* Wet Tracks: Updated puddlemap #2 to match #1 as its used by just 2 tracks, updated cadwell and jingding nmaps to be stronger so they hide the low res reflections.
* Wtc edits. fixes bug where skyring was turning bright mid way through weather transitions at night. Also reduces the banding in the sky in foggy conditions at night, although doesn't stop all the banding during transitions to foggy conditions.
Controllers:
* Updated gamepad 2 presets after deadzone fix (WMD-5958)
* Code to allow per track cloud horizon settings. Code to help with Bug WMD-5909
GUI:
* Steam trading cards
* Allowing exit dialogue on campaign mode WMD-5615
* Multiplayer leaderboard exit dialogue - WMD-5797
* "Cycle Lap Info" now hooked up to TextDB (WMD-5971)
* Weather icon and description update during play WMD-5559
* Removed skip function from Trophy movie playback. WMD-5907
* Adds (hidden for now) control assignment for in-game chat (5867)
* Telemetry mode disabled, when participant is Dqd, fix for WMD-5981
* Fixing wrongly awarded achievement "On your left" during simluation.
* WMD-5867: Build 941 - GUI - Multiplayer chat does not work in publish mode
* Intro movie now correct aspect ratio at super widescreen resolutions (WMD-5793)
* Code that reset the Custom GUI camera if the 3d rendering has been switched off. Fix for WMD-5917
* Fixes list item setup to account for items which are 'set selected' but not currently visible - WMD-4631
* WMD-5913: Disallow the "Emergency Stop" achievement when attempting a rapid pit into the first pitbox spot.
* Fix for red livery bug, when selecting Setup Car from the career event menu (invitational race) (related to WMD-5825)
* WMD-5848: For the simulate screen - now correctly disabling/enabling the quick-guide dependent on whether career is active.
* From auto to wets, ensure tyre choice actioned for player in practice/qualify, tweaks to tyre choice based on Doug feedback (WMD-5272)
* On entering the garage or profile, any vehicle select screens except the first one are removed from the head of the page history. This prevents us returning to those screens after affecting the vehicle list data - WMD-5925
Online/Multiplayer:
* MP damage setting is no longer overriden by SP profile values WMD-5841
* Removing unused mp variation for option NO on ingame leaderboard exit dialogue (there are not 2 buttons "No" switching)
Gameplay:
* WMD-5944: Improved the strictness of the DidWinRace & IsPodiumFinish checks to include whether the player has also finished the race.
Characters/Animations:
* Driver Animations: Pagani Zonda R & Pag zonda cinque, removed non additve driver animations(paddle L,R), added full 360 steering animations
AI/Pitstops:
* Fix for WMD-5914, the pit distance is now correctly calculated
* Partial fix for WMD-5914 - Added GetStandardLocation in metrics
* WMD-5908: IsVehicleActive checks before accessing GetVehicleIDIndex
* Correct scheduling of pitstop due to low fuel in the first few laps, fix for WMD-5969
* Fix for AI controlled player car not turning on headlights when getting dark (WMD-5919).
Career:
* Career Championships: Formula B round 6 dates adjusted. Fixes WMD-5984
* Career Championships: Endurance GT3 Galileo team liveries updated. Fixes WMD-5991
* Fixed issue in the career date checking. Non-Gold code, to help verify fix for WMD-5984
* Final tweaks to issues with contract offers, accolades and series unlocking. Fixes WMD-4819
* WMD-5920: Player starts in 8th place when skipping to end on practice / qualify sessions in endurance
Vehicles:
* Aston Martin Vantage GT4: Fixed legal issues on 2 liveries (WMD-5983)
Physics:
* Fuel consumption disabled when flagged from app (WMD-5921)
* 125CC Kart: Less caster for reduced oversteer in slow corners.
* Statistics update for GT3 and DLC cars. 15kg weight reduction for SLS GT3
* Tires: Fix for AI control tire blow outs: WMD-4293: change AI wear threshold and rescale wear rate multiplier to match.
* Tires: Equalized Formula B slick tires so the Yiro isn't so great in the rain - WMD-5779. Adjusted peak slip angles/ratios of Pirelli/Masculin/Faretti road tires.
Tracks:
* Glencairn: Edited hairpin for AI speed increase.
* Eifelwald GP: Tree reduction & fixing floating trees
* Belgium Forest: Updates, logos, new ad panels as requested.
* Summerton: Added manager/track logos and fixes to tyres popping
* Moravia: Updated the road material to work better when wet, trees placement tweaked
* Besos: Applied wet reflections to tyres, updated autograss colour to match the ground.
* Mount Panorama: Added manager logos, fixed popping issues on racing line, tyrewalls, advert boards
* California Highway: Performance update with lod improvements for tree placement, noticeable improements on full and reverse route and manager ad inclusion
* Le Mans: Removed tree entry from track.lod file for Le mans to fix popping issues with trees in med track detail, tweaked light files to match recent additional garages, tweaked dynamic files to reduce lod popups of bollards , tweaked crowds.lod file for crowds to redcue lod pop up of marshals which still happened after Ales tweaks this morning on the mesh files.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Mar 05, 2015 11:22 am

Build raquítica la de ayer. A punto los servidores dedicados

Build 947-948 (04/03/15) - 99.3 MB
Dedicated Server:
* WMD-5561: First version of DS User Guide.
Render:
* Fix for DX9 engine distortion particles.
* Code to fix up flickering issues with the clouds. This is to contribute with WMD-5909
* WMD-5909: Trd entries lowering clouds at horizon to just below the top of the skyring to help reduce visible popping when clouds spawn or disappear. Wtc edits to fix one of the bloom factors being accidentally reset to 0 (tweakit slider bug)
GUI:
* Camera FOV sliders controll WMD-4343
* Data for new leaderboard selection now checked in (5527)
* Lobby and Passwords now scroll if over very long (WMD-5946)
* Fix for replays not being available post race in MP (WMD-5861)
* Word 'potential' added to TextDB for Last3Laps container (5939)
* Long lobby name now scrolls on Multiplayer Browse screen (5951)
* Translation of 'Finish' changed in Control Calibration screen (5955)
* WMD-5970: Removed DQ for blown engine, and added approriate messaging
* Network profile display races entered instead of miles driven WMD-5997
* Fix for GUI - Wrong car setup being applied after switching vehicles using QS and MG (WMD-5982).
* Code side of the fix for WMD-5946, limiting the password lenght and lobby name lengthe to 16 characters
* WMD-5976: "Meticulous" achievement fix. Now ensuring to have completed at least one practice & one qualifying session.
* HUD will display per-class race position/number of racers when using per-class scoring in career races (e.g. Endurance). WMD-2799
* Changing mBrowseState to a correct value after pressing cancel while entering password to enter a protected session, fix for WMD-5945
Cameras:
* Replay Cameras: All Azure coast layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: All California Highway layouts (5) reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Nordshcliefe main and Stage 2 layouts reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Characters/Animations:
* GT Pitcrew: Added exported anims for Fuel mechanic_01_R_RCFUI
* GT Pitcrew: Added exported anims for Fuel mechanic_01_L_RRFUI
Physics:
* Statistics update for LMP cars. Removed driver weight so they only show the 900kg chassis minimum.
* Changes to current vehicle details in physics: Deprecated currentCarDetails, Renamed unused mCollisionMesh from VDFH, All access to car details now runs through participants copy, All access to colliision mesh state tracking now goes through ColVehicle, Update debug and accessors
Tracks:
* Brands Hatch GP and Indy: New grids to align with the start box graphics. Fixes WMD-5332
* Fixed dependencies not being updated for CL 553219 - updated just the main road MTX files to get the wet track working correctly.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Mar 05, 2015 11:48 pm

No tiene mucha historia el build de hoy

Build 949 (05/03/15) - 91.2 MB
Render:
* Scale particle system.
* Remove vehicles in reflection map over distance.
GUI:
* Community event ghost selection issue fix WMD-6002
* Soft Clip and Soft Clip Unity values reversed (6005)
* Fixed scrolling of menus when they shouldn't scroll (WMD-5988)
* Placeholder text removed from Time Trial Ghost selection popup (5986)
* Reimplemented applinks for splash screen visibility which were lost in a recent checkin - WMD-5737
* Profile Backgrounds ( colour version ) / renaming incrorrectly named card previews / Logo for cards
* The pit engineer no longer congratulates you if you win a race without any opponent. fix for WMD-6022
* Fix for GUI - QRW - View Replay disappears after returning from viewing a replay + other Session Results button issues (WMD-6011).
* WMD-6050: "On your left" Pulled tick processing onto main thread, as cannot guarantee race conditions from occuring. Additionally added frame-skipping optimisation to counter the over-processing nature of this achievement.
* WMD-6029 wip: Added 3 new texts for mp-specific disconnect messages: TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer, TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_PS4 and TEXTID_MultiplayerMenus_GameDisconnectedMultiplayer_XB1.
* Chat Window: Enable Chat key in Publish build. Prevent open chat windows from being destroyed by post-race UI activation (should only be toggled off otherwise they can't be reactivated after a restart). Disable text entry window along with chat window when toggled off (prevents text entry from remaining active when toggled off by in-game menu activation). Fixes WMD-5867.
Cameras:
* Replay Cameras: Brno reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Zolder reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Imola reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Laguna Seca reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Willow Springs reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Watkins Glen GP reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Spa Francorchamps reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Le Mans 24H layout - reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
* Replay Cameras: Brands Hatch GP and Indy reworked to resolve background clipping issues when using Track Detail = Low. The affected cameras are now further optimized via placement, FOV, and clipping planes tweaks to both fix the clipping issues as well as improve the cameras' performance. Part of WMD-6001
Online/Multiplayer:
* WMD-5860: Make vehicles uncollidable when engine blown in MP
* WMD-5839: PC - Online - Default setup when joining a JIP session
* WMD-4997: PC/XB1/PS4 - Online - Lapped cars do not finish race when crossing chequered flag
* WMD-6013: Fixed in-game section pause being applied when alt-tabbing away from the game in the multiplayer lobby, leading to the game never loading into a race until alt-tabbed back. Also the in-game section will now unpause when accepting invitation to multiplayer lobby via Steam overlay (and therefore never alt-tabbing back).
Tracks:
* Le Mans: Fixed 56th spot location not on normal grid (was added).
* Hockenheim National: Fixed pit exit merge casuing AI half spins when merging with raceline.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Sáb Mar 07, 2015 3:59 pm

El build de ayer viernes

Build 950 (06/03/15) - 360.9 MB
Render:
* Code to remove refreshing the multimatirx when we update animated parts. Refreshing the Multimatrix at this point caused the right wheels to be flipped 180 degreees.
Weather:
* Code to allow rain drops on cars to be delayed a little when coming from clear conditions..contributory code side changes for WMD-5551
* Wtc data to allow rain drops on cars to be delayed a little when coming from dry conditions. They start to appear at around 1/5 of the way along transition, around the time you start to see rain fall in sky and drops on the camera.
GUI:
* WMD-5801 Now allowing negative split times
* Crashes during career loading part fix WMD-5686
* WMD-5903: Removing news from teams with no teams
* String 'FIND ME' added to TextDB as part of WMD-6039
* "Reversa Corsa" achievement fix - now passing through the gear
* Disabled 'Name' entry on Online filter dialog hidden (WMD-6017)
* FIND ME text added to button on Leaderboard, Event, Time Trial screens (WMD-6048)
* Fixes missing 'activate' on keys for 'time progression' in QRWConditionsSelectPopup - WMD-5292
* New applink to enable/disable lobby options when online race is about to begin (part of WMD-6048)
Controllers:
* Crossover and inverse deadzone tweaks for preset 3 (WMD-6074)
* Fixed bug regarding setting of deadzone/sensitivity and data inconsistencies regarding their default values.
* PC Only: Changed behaviour of control assignment process so that it will never attempt to set any deadzone or sensitivity to it's default value no matter what type of control gets assigned to steering/throttle/brake/clutch. Fixes WMD-5723.
Gameplay:
* Tweak to lap time tolerance before TE starts telling you that you're inconsistent. WMD-6051
* WMD-6056: Fixed up all TimePlayed metrics to count all sessions on exit, instead of on completion of a race
* Tweak timing between final red and green starting lights to address the issue where there was no real-world style variation between red-to-red and red-to-green timing. Fixes WMD-6058
Characters/Animations:
* F1 pitcrew: Fuel mechanic- initial files for R_CF ; L_CF ; L_RC, R_RC animations
* Pit fuel animations - GT_L_RC: pag_cinq, ariel_3, audi_r18, audi_r8_v10, audi_r8_lms, bmw_320_tur
* Pitcrew characters optimization, dropped LODX, LODA,B,C at 10-20% of previous, tweaked LOD drawing distances - WMD-6068
Online/Multiplayer:
* Time of day and weather synchronized properly in multiplayer sessions, fix for WMD-5852
Vehicles:
* RUF RGT8: Fixed shadow flags (WMD-6077)
* Ginetta G40 & G55 GT4: Cockpit exposure adjustment
* Gumpert Apollo: Fixed detachable mirrors (WMD-6076)
* Mercedes A45 AMG: Fixed taillight brightness (WMD-6078)
Physics:
* McLaren F1: Allow removal of rear anti-roll bar. Defaults unchanged.
* Tweaked peak slip angles on Yiro R Light tires. Added LMP1-H tire set.
* Fix for trouble warming up cold tires, the non linear low inflation carcass approach. WMD-5806.
Tracks:
* Licensing changes for Spa (track textures)
* Le Mans: Licensing removing dds artefact from total logo on grandstand
* Zolder: Added the latest advertboards in the locations requested by AndyM
* Branding fix for Oschersleiben - removal of beer advert (2 texture changes)
* Eifelwald GP: Updates for the branding pass , had to move a couple of vehicles around to make space for an advert.
* Eifelwald: Branding pass - added real track branding / logos , new signs where needed , new textures for the new signs , added manager logos.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Lun Mar 09, 2015 11:30 pm

En el build de hoy siguen haciendo cosas con el control con mando. Y en animaciones está "casando" la manguera para que entre justo donde está el deposito de gasofa de esos coches que veis ahí.

Build 951 (09/03/15) - 164.9 MB
Render:
* Fix for imposters in MT environments. WMD-5942
* Fix for argb order on clear 8888 standard layout targets.
GUI:
* Incorrect design layout in condition screen settings WMD-2741
* WMD-6048: Applink and disabled state for DN HIGHLIGHTS tab when in multiplayer
* Disabled states and Mike's new applink added to Quick Access button and Lobby items (6048)
* WMD-6080: Fixed LeaveTuning() not being called when leaving the garage via multiplayer invitations.
* WMD-6091: Only count career races completed if the player actually finishes the race (i.e. disallow DQ, retire or skip-to-end)
Controllers:
* Fix for bad controller settings being applied when selecting 'Reset'.
* Fix for bad controller settings being applied when switching between Default/Classic/Analog gamepad presets in controller configuration screen.
* Fix for bad controller settings being applied when reassigning the steering controls.
* Fix for Controller Input Mode related settings not being applied when selecting 'Custom Controller' preset.
* Tweak to controller mode default deadzones to prevent phantom movement when throttle/brake are assigned to a thumbstick.
Characters/Animations:
* Pit fuel animations: GT_L_RC: bmw_m1, bmw_m3_gt, bmw_z4, ford_gt40_mkiv, gin_g40, gin_g55_gt3, gin_g55_gt4, gum_apollo, lmp_pm6a, lmp_rwd_p30, lmp2_marek, lmp2_rwd_p20
AI/Pitstops:
* Issuing extra delay when stopping for only a minor engine /other repair, not to drive directly away
* Updating pitboard occupied message to cover also other pitstop requests then players one FIX for WMD-2630
Career:
* WMD-6087: Career - Invitational events - Qualifying doesn't have an effect on race starts
Physics:
* Removed carcass +25 heating per WMD-5806
* WMD-5850: AI - AI tyre wear does not reset when they pit
Vehicles:
* RUF RGT-8: Shadow flag fixes (WMD-6077)
* Gumpert Apollo: Mirror fixes (WMD-6076)
* Animated part damage fix for BMW M1 Procar, McLaren P1, and Pagani Huayra
* McLaren 12C GT3: Removed Gulf, K-Pax and all 2013/2014 liveries (approval request WMD-5821)
* McLaren P1: Added crumple damage to animated rear wing now that code bug is resolved. WMD-3481
* McLaren F1: Fixed crumple damage on animated rear spoiler now that code bug is resolved. WMD-3481
* Formula A: Added missing crumple damage rear wing DRS part now that code bug is resolved. WMD-3481
* Audi R8 V10+: Fixed crumple damage to animated rear spoiler now that code bug is resolved. WMD-3481
* BMW 1M: Added missing crumple damage on pop up headlights now that code bug is resolved. Fixed missing damage on LODC parts. WMD-3481
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Miér Mar 11, 2015 9:58 am

El build de ayer:

Build 952 (10/03/15) - MB
GUI:
* Fix for 458 Spider wheel not appearing (WMD-6110)
* Time representation on career event settings - WMD-4381
* Change text used for when you have no leaderboard entry (WMD-6039).
* Disabling sounds, when clearing or updating gui list, fix for WMD-6105
* Clear replay and photo lists data on leaving driver network profile page (WMD-6114).
* Disable "Use This Ghost" option if no ghost attached to leaderboard entry (WMD-6108).
* Disabled state added to 'Use This Ghost' buttons on Time Trial and Events page (WMD-6108)
* WMD-6117: Fixed "Pentapodia" achievement, now correctly checking whether a lap is completed on exit of a session, instead of the race complete event. "Triple Crown" achievement fix. Only count final championships towards the disciplines count.
* WMD-6094: Fixed "Community Ambassador" achievement. Now correctly checking whether a lap is completed on exit of a session, instead of the race complete event. Fixed "Player 1 Versus The World" & "Pristine Paintwork" awarding the achievement counting quit sessions towards the goal.
* WMD-6097: Some community event ghosts can not be selected from the list: Fixed the community events GUI showing ghosts being available for records with no ghosts attached. Fixed the first lap of time trial not counting for ghost upload, leading to times posted without ghost. Hardcoded the number of rows visible on the time trial (console) page to 16 because the automagic code logic sometimes fails and then never shows any leaderboards ever again
* Changes for WMD-6048 (Users are able to access single player menus when RealtimeMultiplay has already been used): Moved lobby vote evaluation to LobbyFlow handler so that it ticks outside of lobby and can initiate the countdown if user(s) have navigated away from the lobby gui handler. Send LobbyFlow event every 2 seconds from admin to game members who are still in the lobby to ensure countdown timer sync and countdown enabled flags, ensures lobby countdown time and other details are sent and processed regardless of gui handlers currently in use. Added 'race soon to start' code to all known screen handlers accessible from the lobby (eg garage, track select, options, driver network) which forces the player back to the lobby at 5s to launch. Changed private game host Start button to trigger a 5s countdown instead of immedate launch (to allow time for sub-page handlers to return the player to the lobby if any have navigated away). Disable lobby config options (track select, vehicle select, structure and race conditions) when race soon to start (my applink in CL 554848, AndyT's edits in CL 555213). Disabled Quick Access options (eg to driver network profile, help etc) when race soon to start (applink in CL 555549). Disabled access to Driver Network Hightlights tab when participating in multiplayer due to potential disruption from viewing media (disabled state set in CL 555549). Added OnlineSupport lobby state helper so that the countdown is no longer reset when the game admin returns from a lobby sub-page. Moved the ReturnedToLobbyState call from lobby gui handler OnPageActivated to LobbyFlowHandler so that a player quickly navigating to a lobby sub-page after roundtripping can no longer stall lobby countdown flow for the game
Controllers:
* Refinements to gamepad preset 2 (WMD-5958)
Online/Multiplayer:
* WMD-6116: Added presence to MP logging categories.
Characters/Animations:
* Pit fuel animations: GT_L_RC: alp_a450, merc_c_dtm, merc_sls_amg, merc_sls_amg_gt3, oreca_03, pag_huay, pag_zon_r, radi_sr3rs, sau_c9
* WMD-6085: Fixed Pit crew - Pit board guy moves the wrong way in practice session. Included Tracks : Connecticut_Hill (+Short)/Lakeville_Raceway (+GP,National, Short)/Sakitto_West2 : zbynekt
AI/Pitstops:
* Cleaning blown tyre effects, when wheels are repaired during the pitstop visit, fix of the last remaining issue in WMD-5850
* WMD-5596: Fixed player fuel refill level during pitstops. So now if the fuel strategy hasn't been modified, then use an intelligent calculation to determine how much fuel to refill.
Career:
* Update McLaren MP4 career contracts and teams to accommodate the required livery changes. WMD-5821
Physics:
* Increased engine life and F/A, Karts and older Lotus's . These were blowing engines too easy on contact damage, and not being able to do even do 1 lap (to get back to the pits) with the oil temp running high. Fixes WMD-6120
Vehicles:
* McLaren 12C GT3: Various liveries removed for approval request (WMD-5821)
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Mar 12, 2015 11:56 pm

Dejo el build de ayer y hoy. En el de hoy están afinando el pitstop de los mecanícos del F1, a parte de otras cosas, claro.

Build 953 (11/03/15) - 64.7 MB
GUI:
* WMD-3837: Fixed pit monitor various issues
* Overlap on in-game Tuning screen fixed (WMD-6104)
* Set vehicle livery for community events (WMD-6092).
* Fix to force the dialog container to be at the front if new containers are created - WMD-6137
* WMD-6151: "Requesting Flyby" achievement fix. Added further validation on the player position before testing the achievement.
Controllers:
* Tweaked preset 2 setting Controller Filtering Sensitivity to 40 (WMD-5958)
Multiplayer/Online:
* Add participant generator support for MP AIs (WMD-6098).
* WMD-4997: PC/XB1/PS4 - Online - Lapped cars do not finish race when crossing chequered flag
Characters/Animations:
* GT: Airjack mechanic re-export with new exporter
* Driver anims: Caterham 500 - reworked anims for F1 rig
* GT Pitcrew: Added exported anims for Fuel mechanic_01_L_RCFUI
* F1: Rear jack skeleton exported incorrectly & Required cancel animations for F1 JAMs
Vehicles:
* RWD P20: Modified mEyepointOffset values so that copkcpit camera is not looking through driver mesh
Physics:
* Ford Sierra RS500: Fixed a bug that caused the tire physics to go awry and the FFB to dissapear when hitting barriers hard enough with damage and tire wear off. Also was probably responsible for the occasional flipping incidents reported. Was basiclly the rear spring mounting being too short and causing them to go into inversion when violently compressed ( best i can figure). Lengthening them fixed the problem.
Tracks:
* Glencairn: Fixing issues mentioned in WMD-6143
* Hockenheim: Reset pit and garage spaces to conform better to the pit stop crew animation. Had to reduce grid/pit area to 30 (from 36) total to get it set up properly.


Build 954 (12/03/15) - 170.9 MB
GUI:
* Minor typo fixed (WMD-6172)
* Correct camera setting at the start of VehicleSelectClassGuiHandler - fix for WMD-6174
* Preferred Realism default settings fix and aligning camera positions to cameraconfiguration file - WMD-5566
* WMD-5523: Added safeguard for flag disabling - now will no longer showing flags whenever the in game menu is active
Online/Multiplayer:
* Synchronise MP Damage - App (WMD-5032)
* WMD-4232: Multiplayer - green light sequence never starts after qualification (the client cannot shift from start line bug). Reverts some recent rolling start sync code and clears ready flag between sessions so that sync works across session changes. Note, if this CL causes problems with MP rolling start spawning, that issue will need to be fixed differently.
Characters/Animations:
* F1 Jack Mechanics: Re-export with new exporter
* WMD-6177: Fueltower has too short extended (outer) arm
* Driver anims: Caterham Classic - reworked anims for F1 rig
* F1 Fuel Mechanic: Modified timing for plug/unplug triggers
* F1 Fuel Mechanic: Tweaked trigger timing in plug/unplug animations
* F1 Pitstops: Fuel mechanic animations updated, added modified animations per vehicle
* WMD-6155: F1 fuel mechanic - all data exported with latest exported; left + right Pitstop location. default animation sets + vehicle specific fuel mechanic anims
AI/Pitstops:
* WMD-6165: Added an extra timer on reverse recovery to make 100% sure AI can't get stuck reversing downhill
* WMD-6152: Stuck behavior can no longer trigger in rolling starts. Fixed a code bug where the drivers were clamping on the road with incorrect road values ( added offset )
* Fix for tyres not getting repaired correctly during pitstop visit. AI now route the damage repairs through the same events as player, so are correctly delayed and sparks have removed. Player has now tyres repaired even when specified in the strategy to have not tyres changed or would change tyres to the same compound in the strategy fix for WMD-5850 and WMD-6158
Career:
* Career Invitationals: GT1X RUF Velocity 1H event script, poster and icon updated to reflect the correct car (SMS-R). Fixes WMD-6126
Vehicles:
* RCF tire texture swap updates so AI cars don't show slicks in storm and thunderstorm conditions.
Physics:
* Mercedes C Coupe DTM: Increased fuel tank size to 120L
Tracks:
* Horse Thief Mile: Fix grid size too big. Set to 24 (was 50). WMD-6167
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Vie Mar 13, 2015 11:37 pm

Build de hoy viernes. Las últimas están siendo pequeñas algo normal a estas alturas en las que cada vez queda menos por añadir/corregir

Build 955 (13/03/15) - 77 MB
GUI:
* Fixed badge height to 80px
* Steering and brake help available in all modes (WMD-6178)
* Fixes selectability issues in leaderboard screen - WMD-6179
* Allow right stick navigation on 'monitor' screen - WMD-6072
* Clear record of any failed ghost loads when leaving event (WMD-6189).
* Fix exposure compensation display value not set after profile load (WMD-6186).
* WMD-6182: Now invalidating "EmergencyStop" achievement when travelling wrong way.
* Remove the errant use of the loading spinner in the video dialog. change video dialog code to not overwrite the spinner video. - WMD-6194 & WMD-6188
* WMD-6191: Fixed no account name being displayed in the main menu when running builds with WMD login disabled. Now in those builds the Steam profile name will be used.
* WMD-6183: Achievement fix for "Do You Smell Somethin'?". Now delaying the the detection of the achievement until the in game section has been fully switched to state in-race.
* WMD-6061: Load / delete profile screen tidied up to stop other actions being started while a delete is in progress and added a wait screen to make it obvious something is happening.
Controllers:
* WMD-5720: Fanatec PC button mapping update for latest firmware
Online/Multiplayer:
* Positional improvements for remote vehicles (WMD-3046 - Opponent Cars offset at higher speeds). Removes some legacy debug systems, gets ready to retire older positional update code if successful (needs WMD testing). Adds prediction tweakers via F1 menu. Bumps the protocol version to 47.
Characters/Animations:
* GT fuel mechanic R_LR : Initial scene
* F1 fuel mechanic: Fixed triggers and fixed hos2 animations
* GT fuel mechanic: Reexported all data with latest exporter + fixed triggers
* GT fuel mechanic: All FUI variations: tweaked triggers , and updated export scenes
* Pit fuel animations: GT_R_LC: bac, mclaren f1, mclaren mp4 12c gt3, Caterham sp300, Palmer Jaguar
* F1 fuel mechanic: Fixed triggers and fixed hos2 animations (reexported with additional helper bones)
AI/Pitstops:
* Small revert from 555362 to recover AI race starts
Physics:
* Tires: Change default soft lock to true WMD-5718
Tracks:
* Hockenheim: Adjusted the first pit position
* Jin Ding: Polish updates to branding (textures only)
* Besos: Fixed first 3 garage spots too far to the left.
* California HTM: Fix for bug WMD-6167, removed the shed that was placed in the pits
* Lakeville: Updated GP CSM to use PAVEMENT on non-track concrete areas, for testing by Steve / Doug.
* Donington: Aligned the pit positions in the middle of the matching garage spots. No change in grid required.
* Belgium Forest: Aligned the pit positions in the middle of the matching garage spots. Had to reduce grid to 36 from 38
* Silverstone Stowe: Disabled race weekend as this pit area is not capable of supporting working pits and pit crew as we need it to.
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Re: Builds de desarrollo (notas)

Mensaje  Guerra8888 el Lun Mar 16, 2015 12:59 am

Yo ya he corrido varias carreras con este bicho, pero yo no puedo usarla ni offline ni crear partida con ellas... ademas el otro dia jugando GT3, vi como alguien al cambiar de coche ponia Continental GT3, con lo cual ya sali del juego y me puse a mirar por las carpetas del steam, y los modelos 3d ya están descargados, pero no podemos usarlos.



Que noticias tenemos al respecto en este foro oficial Español.?
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Lun Mar 16, 2015 6:41 pm

Pues ni idea de que se podían jugar algunos coches que aun no tememos.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Mar 19, 2015 5:57 pm

Sigamos con las builds de esta semana. Prueba de la cercanía del lanzamiento es que han aflojado en los contenidos en las últimas builds. Ahora son pequeñas correciones y ya no se mete contenido nuevo.

Bueno. Añadieron un icono de alerta por bajo combustible. Cuando esté a poco de agotarse, aparecerá un icono de combustible rojo parpadeante.

Build 959 (19/03/15) - 44.7 MB
GUI:
* Leaderboard filtering upgrade WMD-5527
* Reverted mistaken checkin of allowing 1 player MP races
* WMD-6198: Now handling in game menu page returning for multiplayer
* WMD-6300: Fixed null pointer crash when selecting invalid vehicles in MP
* Scoretable rankings updated to handle ties better (optional), number of podium positions earned are used as tiebreakers in career. Part of WMD-4215
* Per-Round career Results format now consistent with the driver/team standings, for per-class scoring too. Display updates to show difference between tied and tie-broken drivers to go with CL 559205. WMD-4215
* WMD-6265: Improvements to handling of failed leaderboard queries: Fixed reporting of leaderboard error states on all platforms. Failed leaderboard queries are no longer cached. Added handling of leaderboard failures to game-side leaderboard helpers. Implemented leaderboard failure message on all board GUI handlers.
Online/Multiplayer:
* WMD-5994: PC - Online - Peers can't shift on race start
* WMD-6265: Added LeaderboardError quad to all leaderboard pages, similar to LeaderboardEmpty but will be used when the query fails rather than when it returns empty results (without failing).
Controllers:
* WMD-6345, WMD-5721: Fixed profile issue where shared USB device id's were not being dealt with properly.
Cameras/Replays:
* Replay Cameras: Imola - Initial grid camera fixed to work better when cars cross the finish line. WMD-6292
* Reselect chosen player camera if it had been switched to something else during post-race replay playback. - Fixes WMD-6274
Characters/Animations:
* F1 fuel mechanic: Fixed wrong name for FG100 unplug animation
* GT fuel mechanic: R side pitstop variation , added initial animations
* GT fuel mechanic: Mclaren P1 , ford capri grp5 for GT_R and GT_L pitstop side
* GT fuel mechanic: New exports with corrected animation name for fum_L_hos2_ ...RRFUI
* GT fuel mechanic: Left pitsop , car specific /plug,fill,unplug/ anims for ford capri grp5, mclaren p1-only affected "done" animations
Career:
* Kart rolling start races, tweaked to ensure front row are always behind start line when lights go green. WMD-6293
* Invitationals with too fast weather transitions caused my accelerated weather and minimal duration - weather transition durations rebalanced (set 2). WMD-6294
Vehicles:
* Renault Megane RS: Fixed missing interior parts when on Ultra detail
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 958 (18/03/15) - 75.8 MB
GUI:
* Update in-race applinks for race overview; ensures the 'view gamercard' button is correctly disabled - WMD-5340
* Race sessions simulated from the calendar now generate correct scores for series using per-class scoring. WMD-6142
* WMD-6283: Restart option is available in post-race public games. Allows restart option only for MP private/pw races.
* WMD-6251: "Triple Crown" achievement fix. Now all consecutive achievements are only counter per career profile save, not globally
Controllers:
* WMD-6229: Fixed control mode setup code to initialise properly for keyboard and also setup all control parameters correctly (some were getting missed out on switching).
AI/Pitstops:
* Fix for tyres not changed properly in pitstops due to tirewear fix for WMD-5786
* WMD-6301: Slightly reduced the front width of the pit specific wallchecking raycasts to be able to go through Snetterton cleanly
* Pitstop scripts no longer send events, when the session is not running (as the pitstop script restart is not immediate and some events might get sent even after player restarts session), preventing the values of resetted vehicles to be overwritten by outdated data, fix for WMD-6258
Tracks:
* Fixing Greenwood and Dubai Autodrome reported lighting issue sorting WMD-6247
* Monza: Fixed tyrestacks cutting through armco, fixed levitating physical tyrestacks in 1st chicane, fixed CSM around few tyrewalls, fixed all fencepoles (UV's and rotation), fixed managers logo missed before
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 957 (17/03/15) - 37.2 MB
GUI:
* WMD-6061: Career delete bug with mouse interface corrected.
* WMD-6249: Discount time-attack mode from 'races entered' stat
* Fix for incorrect message when failing Load Sychronisation (WMD-6184)
* Fixes misplaced 'X' when selecting 'find me' in time trial and event screens - WMD-6169
* Garage: Added missin NULL check into focusDevice decision to avoid crash. Fix for WMD-6254
* WMD-6050: Removed frame optimisation- now processing the lapped opponent achievement every frame.
* Dubai Kart Drome & Greenwood: TRD updates setting the Setup Group as "Karts" instead of "Circuits" - WMD-6223
* Low fuel gadget disabled in events where fuel consumptions are set to zero (Time Trial for example). Fix for WMD-6252
* WMD-6211: Fix for garbage appearing and missing message in chat box when user votes to kick (also needs data CL 558506)
* Add tuning screen track list sorting and prevent non-Kart vehicles from saving to tracks with Karts setup group (WMD-6222).
* WMD-6236: Fixed disconnect in Time Trial/Community Events to use the "service" disconnect message instead of the "multiplayer session" message.
* Reset fetch mode after Find Me fails. Fixes WMD-6228 - The game fails to display gamercard of the player on selecting the players gamertag within Leaderboards.
* WMD-6257: "Home Field Advantage" achievement fix. Set the number of wins per-current-favourite, otherwise it will be an accumulation of all the previous favourite tracks
* Fix for scores being applied incorrectly to the following session when quitting a session and saving (session progress was being updated before scores), introduced in CL 528078. WMD-6248
* TimedRace sessions terminate session with EndSession properly. Was causing progress not to save when quitting and saving session, because it wouldn't save if the session was still running. WMD-6162
Online/Multiplayer:
* WMD-6256: Added invitation and force back to lobby timer to Photo page and Vehicle Showcase gui handlers ( XR124-01 - User is unable to join online session after accepting a game invite when user is in ?MY GARAGE? view info page. )
DedicatedServer:
* WMD-6242: Rebuilt Windows DS executable.
* WMD-6242: Rebuilt Linux exectuable with latest code and version.
Controllers:
* Remove FFB calibration from Thrustmaster T80 controller page - WMD-6246
* Disable 'invert Y axis' setting if the controller has no 'look up' or 'look down' controller input set - WMD-6220
Characters/Animations:
* Pit fuel animations: GT_R_LR: ford_boss302r, merc_a45_amg, mit_fq400, ml_mp4, stock_1990
AI/Pitstops:
* WMD-6253: AI use boost and KERS if available
Physics:
* WMD-5932: Updated vehicle CCD shape and collision group.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 956 (16/03/15) - 36.2 MB
Render:
* Fix for brake light imposters coming on when not braking for certain car types
* Adjusted free-camera and custom-camera LOD distance multipliers for new project, leaving original in place for projects already under way
GUI:
* Default new profiles to 19 opponents and 2 laps (WMD-6215).
* WMD-6197: "Half Racer, Half Demon" Timed metrics now switched on for all session types
* Leaderboard vehicle/location filters change. Temporarly hidden for compatibility purpose WMD-5527
* WMD-6207: "Exorcist" Implemented correct checking logic for community event, and time-trial achievements
* Fixing career new text clearance to prevent the appearance of text clearing on cancelling the console virtual keyboard - WMD-6221
* WMD-6146: Always forcing the game metrics array to be full-sized, as that's the assumption the code is already making. This will prevent occurances of increased versioning messing up the metrics profile, resulting in crashes.
Cameras/Replays:
* Replay Cameras: Monza GP - fix for jumpy cam at Ascari. WMD-6218
* Fixed bug causing replays to contain an errant time skip at the beginning of playback. Fixes WMD-6217
Online/Multiplayer:
* WMD-6203: Added PULC check on MP select car class menu option
* WMD-6214: Fixed singleplayer countdown sync broken by the MP fix.
* Fix for waterlevel sync being sent too early for non JIP participants, fix for WMD-6181
* WMD-6214: Handle migration if it happens while waiting for green lights data. Fixes the game getting stuck on the grid forever if the host crashes/disconnects/leaves just before the data are sent.
Characters/Animations:
* GT pitcrew: wheel mechanic + attendant -reexported animations with latest exporter
* Pit fuel animations: GT_L_LC: bac, mclaren f1, mclaren mp4 12c gt3, Caterham sp300, Palmer Jaguar
AI/Pitstops:
* Changed sequence of pitstop crew appearing, Fix for WMD-6212
* Fixing disappearance of the pitstop crew during a restart under certain conditions. the sequence is now resetted on the crossing of the PEL . fix for WMD-6241
Physics:
* WMD-6230: Added exclusive access to physics manager while unsetting a tick callback method.
Tracks:
* Horse Thief Mile: Fixes flickering race line and pit exit path. part of WMD 6167
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Sáb Mar 21, 2015 3:41 pm

Build de ayer viernes

Build 960-961 (20/03/15) - 64.4 MB
Audio:
* Locks added to car sound array to protect AICarSound::StopSurfaceSounds against unloading sounds before executing (WMD-6193).
Render:
* DX11: Fix for first lap frame stutters, caused by dynamic inputlayout creation on lightweight and generic primitive types.
GUI:
* Default strategy name returning null, caused by CL 535211 FIX for WMD-4074
* Weather sync during JIP, that takes in account loading times, fix for WMD-5993 - protocol version bump
* WMD-6357: "Pit Boss" achievement fix. Now only processing the save event, if the save button was pressed.
* WMD-6338: Fixed the "Credit Where Credit's Due" achievement. Re-introduced the on vehicle collision game metric event
* WMD-6290: "Speed Racer" achievement fix. Now implemented correct MP public/private calls to determine game accesibility.
* Player DriverDetails can't be selected when setting up AI participants. Fixes blank name sometimes showing up in simulated career series. WMD-6304
* Fix added to check we're in front end lobby - WMD-6322 ONLINE - 'TUNING SETUP' screen fails to open upon selecting 'Edit Tuning Setup' in 'Multiplayer Session Lobby'
Replays:
* Correct participant indices saved in replay snapshots - fixes WMD-6176
Characters/Animations:
* GT chief mechanic: L side idle animations
* GT pitcrew: Triggers for L chief mechanic
* GT pitcrew: Added L idle animations for chief mechanic
Physics:
* If stuck in gear and gear damaged, don't allow missed gear to be skipped (WMD-6089)
Tracks:
* Sakitto: Went over cut tracks and adjusted the problem corners to as severe as they could be. Tested and got cut track message in each case. WMD-5809
* Laguna Seca: Fixed instances, crowds and statics placement around pit wall, fixed placements, rotations and sizes of bushes and trees, added lamp posts to places where are lights placed
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Vie Mar 27, 2015 6:29 pm

Builds hasta hoy viernes:

Build 969 (27/03/15) - 69.4 MB
Online/Multiplayer:
* Send back to main menu if disconnected during connected gameplay (fixes WMD-6537 - User is redirected to Vehicle selection screen on disconnecting Ethernet cable during gameplay)
GUI:
* Pit Engineer subtitles made wider (WMD-5978)
* WMD-6460: Checking the postponed pit schedule type to DQ on final lap if they didn't stop due to damage
* Add an additional point for unregistering applinks to avoid deleted member variables still being registered on race entry - WMD-6559
* WMD-6568: Fix for "Emergency Stop" achievement awarding on retiring to pits. Strengthened up the surrounding logic, and added more conditions to check that the participant is still active on track.
Cameras:
* JIPing participant does not have the Attached camera assigned during initial load, if his vehicle does not exist yet. Added NULL pointer checks to prevent crashes due to this camera being set late. Fix for WMD-6458
Characters/Animations:
* Drivers: Eyebrows transparency issues with visor fixed (removed eyebrows layer), fixed RCF entries, materials tweaks (visor) - JIRA: WMD-6109
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 968 (26/03/15) - 125.6 MB
Audio:
* Fixes 6451 adjustment to timing when engineer makes qually motivational calls and their frequency.
Render:
* Switch to a hybrid Screen Based Reflection shader for reflective water.
* Reflection Rendering: Only enable full reflection rendering in the wet (no longer required when a track has water due to the new screen based water reflection rendering)
* WMD-6533: windscreen drops - drop texture used on windscreen and bodywork texture edited so that the drops don't leave pixels at the edges when they fade in/out, also rounded a few of the more angular ones. Rebalanced the emap intensity of the drops, particularly at dusk when they were very bright and ice like.
GUI:
* WMD-6257: Changed the required wins for "Home Field Advantage" from 20, to 21 wins.
* WMD-6328: Changed the required wins for "Player 1 Versus the World" from 25, to 26 wins.
* Fixes enable/disable of game card button when viewing non-remote-player entries in monitor list - WMD-6388
* Ingame menu no longer sets attached camera on deactivate, if there are animated camera sequence running (those will set it correctly back when they are over), fix for WMD-6545
Online/Multiplayer:
* WMD-6506: Added PULC restrictions to the Community events screen. Now disabling the "enter community event" button, and also restricting profile storage of PULC vehicles to avoid selected vehicles being used in other modes
DedicatedServer:
* HttpInterface wip: Added http handlers and factories associated with requests. Tweaked the request classes to provide information about the URI path and arguments while http handler is working on it. Implemented parsing of URI path and started on using http handler factories to handle the requests based on the path
Cameras:
* Violent camera shake issues for bumper and cp cams fix - Target Pertubation scale set to 0 on all cams
* Fix for unexpected jumping when switching cameras while fast forwarding or rewinding replays.. Also fix so you can freelook in replays.
Characters/Animations:
* F1 chief mechanic L+ R: source files updated +1 idle animation tohelp desync anims in relax phase
AI/Pitstops:
* Added protection in GetBestMainOrBranch for same waypoint (WMD-6430)
Physics:
* Tires: WMD-5724, brake rumble tied to ABS or brake lockups.
* Ginetta G40: Slowed AI speed in the rain 1-2 secs a lap at default pro strength.
Tracks:
* Lakeville: Updated placement to fix a few issues, eg misplaced spotlight poles and a rogue barrier in the middle of the track. Also tweaked the LOD distances on a few tyres to prevent popping on the drag strip looking from the main straight
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 967 (25/03/15) - 55.7 MB
Render:
* Rollback because of black screen issue.
* Ground cover changes to ensure safety of internal operations if something external fails, e.g. a bad camera location
GUI:
* Fix for Movement with Photo mode camera.
* Set pause menu session name for Community Events (WMD-6476).
* Ensure 'green, green, green' VO is only ever played for a race session. Fixes WMD-6429.
* Remove state texts for Anti-Lock Brakes, Stability Control and Traction Control options when in real mode (WMD-6482).
Cameras:
* Update for centre cam orientation
* Fix for bug WMD-6519. Issue with cameras when alt tabbing
* Fix for random camera cut issues when fastfowarding replays
* Code so that the eular ordering is XYZ for camera offset orienations.
* Code to ensure that we order our eulars Y X Z when converting to and from quaterions.. This helps stop othe random flips.
* Camera config edits: Turned off free look and chase look on all cine cams so you can't look around when they are used in replays. cp cam fwd/bwd physics movement x4 to match helmet cam. centre cam head physics enabled, kept existing values which were around half set in helmet cam.. doubled the fwd/bwd physics movement of chase cam
Online/Multiplayer:
* WMD-6148: PC/PS4/XB1 - Online - Empty grid slots at the start
* The weather random seed is no longer newly generated for each JIP participant and old seed, used by the host is sent. fix for WMD-5993
* Ensure that the best personal times are updated immediately when crossing the SF line (fixes WMD-6422 GUI - Split time is against your best lap in the current session, not the best lap overall)
Characters/Animations:
* WMD-6527: F1 CHM add more relax idle variations
* Driver head texture update-eyebrows added back on
* GT chief mechanic: L side idle - fix clipping hand/fingers
AI/Pitstops:
* Pit Engineer: Correct logic for checking for first career race. Fixes WMD-6413.
* WMD-6472: EngineDamage value is a hidVehicle variable only. This variable was only updated in metrics when under player control, I've added metrics updating of the value for players under AI control as well.
Physics:
* Tires: Fix impulse breaking of driveline solve WMD-6499
* Caterham Classic: Adjusted AI rain performance down some to better match player. Part of WMD-5478
Vehicles:
* Ford Capri Group5: Typo fixed in RCF file (WMD-6464)
Tracks:
* Watkins Glen: Edits corridor edges for rolling starts.
* Lakeville: Tighten cut tracks as strict as possible around the hairpin area. National also got some general cut track edits in this area right before the turnin point. Checked the rest of the track all 3 versions.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 966 (24/03/15) - 48 MB
Render:
* Fix for static/dynamic emaps using imposter reflections (WMD-6486)
GUI:
* Fixes credits page markup isses - WMD-6407
* Steam achievement text and translation updates.
* Fixed attachments on Driver Network replay lists (WMD-6205)
* Duplicate A buttons on Video Calibration screen removed (6465)
* Fixes to correctly display game pad variant for platforms - WMD-6491
* Changing start time hour for time trial from 9 to 11. Fix for WMD-6427
* Duplicate 'Rear Left Ride Height' text fixed on Tuning screen (WMD-6371)
* Check and handle point to point status in skip to end of session (WMD-6444)
* Stop toggling steering, braking and auto-start assists unlocking driving aids (WMD-6462).
* WMD-6500: Fix for "Eastbound & Down" achievement. Now ensuring that the race has been finished before awarding.
* WMD-6495: Fix for "Double Rainbow" and "No I In Team" achievements. Now not clearing the record whenever a non-final championship is played.
* Deleting obsolete tyre wear settings, which was overriding an accelerated tyre wear modificator, removing one obsolete ifdef and adding assert regarding active profile. Fix for WMD-6457
* Fixed qualifying position calculation for social media messages, as finishing outside the podium position would always select the negative comment (was mis-counting the number of session opponents). WMD-6134
Cameras:
* Fix for camera flashing on chase cameras.
* Fixes for pause issue and replay rewind bug.
* Cine cams updated from world to local space to work with latest cams
* Code to make non chase attached cameras ignore velocity orienation changes..Fixes issues with the cine cameras.
Characters/Animations:
* Pit fuel animations: GT_L_LC: am V12 vantage gt3
AI/Pitstops:
* WMD-6475: Fixed a very old code bug that messed up racedistances when the cars were behind the half track point before the start line ( only detectable in certain extreme rolling start setups ). Fixed it by added specific code to the calculations when behind the start line so as to leave the calculations to be equivalent after the start line.
Vehicles:
* FG1000: Set range of motion for gearshift lever animations
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )

Build 962-965 (23/03/15) - 156.8 MB
Render:
* Fix for convolution maps not being cleared on initialisation.
* WMD-6432: Fixed "Sunday Driver" achievement. Now invalidating when skipping to end of session
* Code to eleminate the camera flipping (flashing) when yaw would move into different quadrants.
* Fix for WMD-6442 (Crash - Game crashes with an 'Unhandled Exception' error message during the gameplay)
GUI:
* Disable pit menu driver swap option in MP (WMD-6334).
* Fixes wrong menu option being selected on starting races - WMD-6387
* WMD-6318: Added pause state handling to the pit strategy selection screen
* WMD-6431: Missing control text for "Cycle Motec LCD" added to controls screen
* Prevent profile post read livery fixup affecting vehicle in current game mode (WMD-6428).
* Fixed "A day in the life" achievement from being awarded if you retire and wait until the end.
* Removes redundant 'DisableUpdate' from Tuning slot exit flow, which was disabling the 'quick access' menu WMD-6443
* WMD-6480 Fixup for confusing the achievement when you don't cross any sector points, yet overtake an opponent and cross the first SF line before they do.
* Fix for empty news text from wrong way DQ. Also switched FalseStartPenalty/FalseStartDisqualification DQ text to use the generic DQ text, as the HUD text they were using no longer made sense. WMD-6356 (part of bug was fixed in LOC update to fix incorrect German token)
* WMD-6453/WMD-6454: Updated the "petrolicious love" achievement, to not total all of the wins under respective favourite vehicles. Rather, it now just waits until your current favourite vehicle has reached the threshold target. Updated the "VIP" achievement, to not total all of the invites under all careers played, rather is now requires the invites to occur under one career.
Cameras/Replays:
* Code to allow free look to be locally orienated.
* Code to remove the cameras from the physics tick and the renderbridge.
* Environment Manager: Update tick delta during replay playback. Add detection/handling for discontinuous ticks (e.g. restarts, replay rewinds/loops etc.) Fixes WMD-6273 (and the directly related audio issue WMD-6272).
Online/Multiplayer:
* WMD-6426: Disabled leaderboard uploads from Free Practice.
* WMD-6373: Fixed joining sessions via browser displaying join error when canceling the join manually.
* WMD-6365: Updated PC/Steam peer to peer protocol to prevent messages sent to member of a lobby still being processed by the memeber after they switch to another lobby. Bumped protocol version to 49.
* WMD-2905: Query privacy settings for users on leaderboards, and handle entries of users who block access to stats. Fixes issues with leaderboards showing wrong details (like the controller icon) for blocked users. The user entries will still show, just with any details apart from name and time hidden (because we can't access them)
Controllers:
* WMD-5724 : Fanatec PC brake rumble is not working when attached to the wheel. I have added code which will take a USB connected pedal set in preference as this works with rumble.
Characters/Animations:
* WMD-6411: CHM Pitcrew stands in the walls
* WMD-6420: Added more animations to GT Pitcrew relax state
* GT pitcrew: Fuel mechanic L-> fixed anim name in catabe file
* GT_L fuel mechanic: Added missing l_hos_done_lrfui animation
* GT pitcrew: Added exported anims for Fuel mechanic_01: GT_R_LC, GT_L_LC, GT_R_LR, GT_L_LR
* GT Chief mechanic: Added initial GT_R relax animations & full reexport with latest anim exporter
AI/Pitstops:
* WMD-6418: Player car under AI control won't retire when unable to continue the race. If the player under AI control is flipped over he will attempt to reset just like a player, otherwise he will be sent to pits.
Vehicles:
* Formula A: Fixed CPIT display issues (WMD-6467)
* Ford Capri Group5: Added missing manager livery (WMD-6464)
Physics:
* Fixing starting velocities
* Tires: FA heat fix : andreww
* Tires: Fixed wear transfer from AI to HD -- WMD-6313
* Increase resistance to grass when driving further offroad (WMD-6250)
* Tire.rg: Switch temperature reporting mode back to tread as it was before
* Tires: Simple offroad slowdown model without "sinking", using e_surface_resistance to control WMD-6250
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again  )
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Abr 02, 2015 3:22 pm

Build 973 (02/04/15) - 34.9 MB
Render:
* WMD-6592: Bright clouds at nords night, fixed by moving emap position away from a bright emissive.
* Fix for sRGB/Linear mismatch on 'black' texture for imposters. (This is mostly benign, but produces a check assert in debug).
* Fix (crash protection) for WMD-6593 The game crashed when player reset the car near start line and then player's car got continuously hit by other player's cars
Dedicated Server:
* HttpInterface wip: Added configuration options for the http api server, the internal http server is now disabled by default. Logging output level is also configurable
GUI:
* Fix achievements target values (WMD-6604).
Cameras/Replay:
* GameSetup: Moved clear of JIP enable flag from Reset to SetupDefaults. Corrected enquiry of post-race replay availability and renamed the accessor functions. Fixes WMD-6585.
Controllers:
* WMD-6601: Remap of CSWv2 buttons as they got messed up when the CSW button map changed.
AI/Pitstops:
* WMD-6565: When the Timed Races time out, the player is stuck in the garage and the race doesn't end. In DriverAI pit logic, added a force drivethrough if pitting within the last 40 seconds of a timed race. In GamePhysics, added a trackstatus.mRaceClock that resets at the beginning of the countowns for all sessions ( Practice / Qualif / and green flag of race for both Rolling Starts and Stopped Starts ) added an appopriate app event call to trigger this. In DriverAI, changed GetTheoreticalLapsLeft to no longer use GetPhysicsTime as it was found that this value does not reset on race restart and probably caused a lot of fuel estimation issues if ever the race was restarted. Currently using the trackstatus.mRaceClock value instead
Physics:
* RWD P30 LMP1: Fixed asymmetric rear camber on the default setup
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 972 (01/04/15) - 2.5 TB
VR:
* Switch to Oculus 0.5.0.1 SDK (app props + library link path update)
* Upgrade to Oculus SDK 0.5.0.1. fix for Prediction time being clamped.
* VRInput: Fix Timewarp matrices test transpose incorrectly submitted with last CL
Render:
* DX11: Fix for black-screen after ALT TAB when using Oculus Rift
* Fix for missing Cloud Rendering when using Oculus/Stereo rendering
GUI:
* Fix fuel load help text (WMD-6591).
* SoftClip and SoftClipUnity arrows switched around (WMD-6005)
* Touchpad callout on control scheme added for JamesB (WMD-6532)
* Override User "Show Helmet" from profile when using Oculus Rift - force it off.
* The player is shown Yes/No Confirmation dialogue when leaving pitstop strategy edit window without save. Fix for WMD-6584
Cameras:
* Code for averaging spline movement.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 971 (31/03/15) - 76 MB
Online/Multiplayer:
* WMD-6365: PC - Online - Online Lobby - Game crashes on 'Client' screen if host leaves the lobby and immediately joins another lobby.
Cameras:
* Fix for chase camera always applying velocity ratio when not required.
* Cam config edit. vfov lower limit edit as it was too high since Kevin's vfov conversion bug fix, I wasn't aware the lower fov was effected by this so I didn't edit the data as I should have. Also lowered upper limit 5 degrees as I could see down drivers neck in the LMP.
AI/Pitstops:
* Joint changes from me and ChrisF to several pit related areas based on StephenV requests about pit strategies and behaviour:- AI now uses correct Appside pitstop handling of the repairs by correct pitstop strategy, so AI now do not reset the tyre wear each pitstop visit. - The appside does no longer do any additional changes to AI strategy for AI cars or custom player strategies.
* The Default pitstop strategy for the player now has special handling: - It is auto-updated on entering the pitstop lane to latest changes that would AI require + overridden with player default fixes and tuned to take upcoming weather more into account. - if player saves the Default strategy in strategy edit window without renaming, it is automatically renamed to the car name (and the original Default is kept so player can return to it). - The Default strategy is created (and activated) for the player if he deletes all his strategies. - If player switches the control to AI, it will no longer deactivate his strategy, but only update the Default. Fix for WMD-6311 and subtask WMD-6368
Penalties:
* Fixed flag showing stop-go penalty, where drivethrough should be shown.
* Prevent game metrics HasFinishedRace triggering when using lap time generation (WMD-6580).
* WMD-6561: Updated the general game metric usage of Physics metrics, to the bridged version.
* When jumping start in races with only 1 lap, the player is disqualified instead of imposing a drive through penalty.
* WMD-6183: Initialising the mPlayerVehicleTelemetryIsValid flag, to ensure no dodgy reads of the player vehicle telemetry
* Added large disqualification sign in case of false start disqualification to be visually consistent with other disqualifications - Fix for WMD-6578
Tracks:
* Imola: Edited cut tracks to be more punishing with Turn 1 the major focus. Other corners tweaked a bit too. Part of WMD-6216
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 970 (30/03/15) - MB
Dedicated Server:
* HttpInterface wip: Added parsing of query arguments from HTTP request URIs. Finished implementation of dispatch-based HTTP request handling- Added a simple testing handler that returns basic server information page in HTML
GUI:
* WMD-6566: Savegame location moved further up the app to resolve compiler errors elsewhere.
* Helmetview: Fix for high FOV and 4:3 - geometry adjustment to minimize sorting/rendering issues visual impact. Horizontal FOV up to 91 degrees can be used now [WMD-6200]
* If player has time progression in timed sessions set to faster then real time progression, the vehicle is released, after the multiplier is resetted back, fix for WMD-6550
* WMD-6561: Potential fix for "Sunday Driver". Implemented a check to wait for the physics to be guaranteed setup. Suspecting a timing related issue surrounding the vehicles setup.
Characters/Animations:
* F1 pitcrew: Wheel mechanics + atendants : added "cancel" move animations , updated source files : peterg
Tracks:
* Dubai: Fix for WMD-6571 - strobing interior on the motorcity grandstand.
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Re: Builds de desarrollo (notas)

Mensaje  David Molero el Sáb Abr 04, 2015 9:17 pm

Buenas a todos, soy nuevo aki, me gustaria saver cuales son esos modelos que salen en la carpeta que ustedes mencionan y que no salen en los video de Car list del juego, gracias por todo.
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Miér Abr 08, 2015 4:22 pm

Son coches que saldrán despues del lanzamiento y que actualmente están diseñando o acabando de modelar.
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Re: Builds de desarrollo (notas)

Mensaje  David Molero el Sáb Abr 11, 2015 6:13 pm

Y no me podrias decir cuales son y si hay algun Nissan, por que yo vi una lista donde ponia que estavan por confirmar unos 10 coches y 8 eran Nissan, muchas gracias
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Re: Builds de desarrollo (notas)

Mensaje  uodyne el Lun Abr 20, 2015 7:26 pm

Te falta la build 988 Twisted Evil
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Re: Builds de desarrollo (notas)

Mensaje  Admin3 el Jue Abr 23, 2015 5:44 pm

En efecto,jejejee. Me tienes controlado, Very Happy


Dejo las últimas builds. De la 974 a la 988. Lo siguiente ya es la versión final. Esperándola con muchas ganas.


Build 988 (21/04/15) - The "ACTUAL" Last GBs
Bug Fixes:
* Disable monitor option until having been on track
* Disable monitor exit fade
* Increase protocol version number for DS issues

Build 986-987 (17/04/15) - The Last GBs
GUI:
* WMD-6616, WMD-6670, WMD-6721: Fix for livery selection
* Fix for WMD-5793 Aspect ratio for ultra wide displays (videos)
* Changing the logic of preventing subsequent visits to post race screen, fix for WMD-6724
* Fixed the loading screen fade-to-black being too early for multiplayer leading to situations where players might end up waiting a long time on a black screen while waiting for everyone to finish loading into a multiplayer session. (WMD-6720)
Gameplay:
* WMD-6702: Ensure the Driver Network Profile dialog is up to date, regardless of which screen we're coming from
* Fix for (WMD-6729 Build 983 - HUD is reporting incorrect times to vehicles ahead/behind). Compares split times by using the same prediction list
* WMD-6702: Updated all the distance-driven DNP metrics to use on exit & restart events. It was previously only recording on race-completed events. This enables all bases to be covered in terms of capturing all distance driven for vehicles + tracks.
Cameras/Replays:
* Correct cleanup of camera sequences in sessions without cameras - fix for WMD-6717
* Reset physics sync time delta when switching to/from replay mode. Update cockpit wiper animation in replays. Prevent auto-wipers logic running during replay playback and defer update until replay recording events (WMD-6176).
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)
- There's no cake

Build 984-985 (16/04/15) - MB
Audio:
* Fix to restore race sounds after window loses then regains focus, while a race is paused. WMD-6695
Weather:
* Change to disable the alternative loading of wtc data from the documents folder when live edit is disabled.
GUI:
* Fixes track ordering on Time Trial Console screen - WMD-6706
* WMD-6702: Fixed all qualifying and timing related DNP stats. Added a new OnRestart metric event to track time in sessions even if you restarted.
Online:
* WMD-6649: Add a try/catch around the license check, as it's possible for it to throw an exception.
Characters/Animation:
* GT pitcrew: Small fix to WHM01_cancel move finish pose
AI/Pitstops:
* WMD-6715: When fuel consumtion is not available, AI shouldn't ever pit from lack of fuel
Career:
* Fixed EndOfWeekend display so it displays results from both qualifying session when there are two of them. Also hides practice session if it has valid times due to skipping. WMD-6703
Physics:
* WMD-5294: Do not override collidable state of remote participant.
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 983 (15/04/15) - MB
Audio:
* Race sounds restarted e.g. when retiring or skipping to reduce audio glitches. WMD-5447
GUI:
* Overlapping text fixed on Load/Delete Career screen (WMD-6662)
* Re-ordered the tracks to fix WMD-6706- where TT track ordering follows pseudonames
* Fix controller appfuncs for inc and dec to make them use the data provided settings - WMD-6707
* WMD-6698: Fix for general replay exploit for metrics (Fixed "Emergency Stop" achievement exploit)
Gameplay:
* WMD-6702 Added a OnLapCompleted event for P2P tracks- fixing various issues in regards to metrics not updating.
* Don't invalidate laptime if session starts after crossing start line. Don't invalidate laptime if crossing start line under AI control in a rolling start (WMD-6587).
Cameras/Replays:
* Code to reset the camera render info when entering and exiting game. Fix for bug WMD-6704
Characters/Animation:
* Pitcrew art: Wheel mechanic R 01 first pass. Not finished
* F1 Pitcrew L pitstops: Wheel mechanics - airgun hose simulation; initial setup + hose simulation
* WMD-6295: Driver anims - Aston Martin GT4 - remove limited steering animation and add full 360 steering, remove static paddle anims for driver
AI/Pitstops:
* Pit Engineer: Fix for qualifying chatter being triggered too early. Fixes WMD-6451.
Physics:
* When sending triggers to app during skip session, don't send triggers already sent during normal gameplay (WMD-6689)
* Adjustments to opposite lock to ensure it doesn't override the steering lock state (WMD-6705) - fix for "sinking cars"
Vehicles:
* Gumpert Apollo: LODX Mirror fix (WMD-6076), user flags set on other mirrors, fixed LODB suspension skin, paint material rain settings corrected, added damage to mirrors
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 982 (14/04/15) - 33.5 MB
GUI:
* Fixes wrong controller icons being used on events and tiem trial screens for patch - WMD-6671
* WMD-6647: Improved the stability of several of the achievements, notably the 'exorcist' one. Fixed the potential timing threaded related issue to do with lap time updates, and the OnLapCompleted event.
* Text changes for tuning setup and pitstop strategy, removing hardcoded l from screens and replacing with TextDB member + shifting this string bit to the right in tuning setup, so localization (russian) does not cause layout problems. fix for WMD-6579
Gameplay:
* Don't start lap when crossing start trigger whilst in pits on outlap (part of WMD-6451).
Career:
* Stop career contract manager overwriting vehicle livery for other game modes (WMD-6092).
* Correct logic for handling disqualified participants in non-race sessions. - Fixes WMD-6683
Physics:
* WMD-5032: Synchronise vehicle detachable components and wheels in MP.
* WMD-6694: Avoid INFINITE Vehicle members when NewTires are created too early.
* WMD-6600: Updated physics wheel initialisation to properly reset detach phase.
* WMD-6675: AI type blow outs, WMD-5806 - FA heating improved and simple carcass wear model to prevent premature blown player tires
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 981 (13/04/15) - MB
GUI:
* Fixes layout of speaker for session results screen - WMD-6572
* WMD-6685: "Selfie" achievement fix. Increased the lenience for the number of vertices required to be in shot.
* WMD-6333: Added busy overlay when entering the load / delete screen if a load or save operation is in progress. This stops the screen appearing broken in this circumstance. Saves are taking an unusually long time in the PKG build, however -- this is not seen when running from the PC.
Cameras:
* Film camera fix so it renders the correct vehicle model
Gameplay:
* Various code changes to support WMD-6216 (Gameplay/Physics - Exploits are possible without the player getting penalised sufficiently): 1. Cut track timer is now dynamic according to severity of the cut / 2. Cut track timer now accumulates in the event of multiple cuts in quick succession (however we no longer increase the cut count towards DQ'd) / 3.Timer correctly resets so that it works consistently after triggering previously during a lap / 4. Extended physics interface so that the cut track timer and other app functions now access time estimates between waypoints at a per participant level (thx physics/AI team)
Characters/Animations:
* WMD-6681: Driver anims: Oreca - fixed driver clipping through chassis
AI/Pitstops:
* Default strategy for player has forced repairs, even when player enters the pitstops on the last lap. Fix for WMD-6673
* WMD-6674: Make sure mTyreUsed are set correctly with the tyres used by drivers. Make Enforced laps and damage based laps during enforced laps inclusive of each other
Physics:
* WMD-6554: Fixed setup of local pose of wheel PhysX shape.
* Better weather prediction for tyre selection during the race, fix for WMD-6549
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 980 (10/04/15) - 124.9 MB
GUI:
* Corrected MP browser full and closed filters for publish builds. (WMD-6665)
* InGame Tuning setup menu now warns if user wants to leave without saving - fix for WMD6584
* WMD-6647: "Exorcist" achievement fix. Now additionally checking against invalidated lap times.
* The time progression is set to real time when player enters Monitor/Spectate mode. Also, the camera is set back to player participant when the player leaves this mode back to overview menu. Fix for WMD-6657
* Motec UI: Call Participant.CockpitRestart() during session advance. Tweak Motec fuel tracking logic to correctly handle the first valid lap in practice/qualifying sessions and also for laps where refuelling has taken place. Fixes WMD-6467.
Career:
* Tweaks to AI scaling in series to balance correctly after final physics/AI-tyres tuning. WMD-6637
AI/Pitstops:
* WMD-6651: Add assert to test what code is looking at the garage location in an MP race.
* Fixes WMD-6641 and WMD-6595: Replace InitPitStrategy with SetDefaultFuel (which calcs in AIPitValues the default fuel) and SetDefaulTyres so as to not have to recreate new tyres through the heavy NewTire call everytime Fuel is needed. In Vehicle class, add parameter updateHDWheels to control if skipping propagating new tyres to HDVehicle wheels from Vehicle NewTyre in an effort to remove redundant HDVehicle::NewTire call.
Physics:
* WMD-6168: Record wheel spawn event, so it can be processed in DNP highlights replay. Allow physics actor to be created with specified index.
* Tweaks to steering driving aid: (WMD-6178) Increased strength of aid/Normalised params for all levels/Fixed issue of double application of steering lock/Added clamping
Tracks:
* Oulton Park: Exports fixing Jira Bug WMD-6636 for the D1P
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 979 (09/04/15) - MB
GUI:
* Add metrics event for crossing start on first lap and pass in collision magnitude to metrics to improve Reversa Corsa (WMD-6610).
Online/Multiplayer:
* WMD-6628: Tweaked eyepoint offests
* WMD-6629 Assert and subsequent crash after delayed join
Career:
* Formula A championship: Moved Dubai GP to round 1 as it is a much easier tracks for players new to Formula A. Replaced Bathurst with Brands Hatch GP as Bathurst is too problematic for the player vs AI in such fast cars. WMD-6635
* Invitational: California 3-point trophy, ensure player is assigned a car in the same class as the opponents. WMD-6633
Tracks:
* Hockenheim Short: Fixed cut track area around pit entrance causing cut tracks when taking pit entrance. Fixes WMD-6546
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 975-978 (08/04/15) - MB
VR:
* Fix for occasional Oculus left eye flickering bug
* Shadows enabled and mostly working with Oculus Rift
* Oculus Rift add support for head-tracking when using Attached Camera's
Render:
* Fix for incorrect exposure selection when Helmet Rendering is turned off (either via Show Helmet GUI or option or when running with Oculus Rift)
* WMD-6608: Fixed occlusion system query code to prevent repeatedly adding and removing the occlusion scene graph query to and from the list of queries held by the scene graph - this resulted in a crash due to thread synchronisation in it's old form
* WMD-6582: Render - Cars with small LED do not cast impostor reflections. Fixed - this was caused by code which prevents a large lens flare being created for small LEDs, as the imposters were set to only create where a lens flare was. Now the imposter decision is separated from the lens flare one.
GUI:
* Transition fade during loading to race WMD-3851
* Add r-stick notifier to pit box right hand list - WMD-6072
* WMD-6401: DEV - 19/03 - Add restart option to private MP races
* Allow post race screen to display longer time spans, > 1 hour - WMD-6607
* "Paused" screen time till simulate adn alaps till simulate update WMD-6378
* Turning off exit option for non career on result screen leaderboard WMD-6195
* Fade exiting careerr calendar gets better fade according to Stephen V. feedback - WMD-3851
* Added player gamertag applink to preset dialog to show gamer login in first view - WMD-6654
* No Roads Needed wait for session started and require player in control to trigger (WMD-6619).
* Prevent post race menu to appear in second time after simulating the session, fix for WMD-6493
* Clearing flag about being in Post Race when leaving post race gui handler, fix for WMD-6645 and WMD-6646
* WMD-6132: DEV - 09/03 - Sounds played via gAudioMan.PlaySimpleSound seem to be delayed when player Alt+Tabs
* Score table sorting using ID as a final tie-breaker so player will appear first in an unbreakable tie. Part of WMD-4215
* Change game mode setting in CustomRace screen to happen after the game mode is set by the page entry appfuncs - WMD-6455
* Fixes various post race screens which had conditions where they were force updated, losing the current scroll position - WMD-6308
Dedicated Server:
* Rebuilt Windows executable with first versio of http api.
* HttpInterface wip: Implemented helper class to hold generic JSON-like structures and format them as JSON. Switched http query (argument) parsing to use this new class
* HttpInterface wip: Added /api/session/status endpoint, returning basic session and member information. /api/session/kick can now also tempban the kicked user. Updated the html status page to include tempban buttons in addition to kick
* HttpInterface wip: Added more per-player information to the status page (refid, user id and link to Steam profile). Implemented base http api support classes, working independently (with JSON-based responses) or from within the html-based GUI (redirecting back to any page when done). Added /api/session/kick endpoint, and hooked it from a kick button on the status page
Online/Multiplayer:
* WMD-5860: PC - Online - Terminal damaged cars remain on track
* WMD-6570: PC - Online - Cutting the track doesn't invalidate lap times (Flags & Penalties Off)
Cameras/Replays:
* Fix for timer issue with replays. Fixes bug 6176
* Helmetview tweaks to cover 4:3 and higher FOV better
* Fixes for camera switching and working out what to render.
* Fix for head of the driver disapearing when in rear view on chase camera..Fix for Photo mode view issue.
Controllers:
* WMD-6601: PC Fanatec CSWv2 control map revision
* Fanatec pedal motor fix when attached to base unit
Gameplay:
* Game metrics regarding player positions are updated as soon as participants finish by crossing s/f line. The outcome of this is, that results sent to DNP now respect the possibility of participant finishing the race and then being disconnected/leaving etc. - added new metrics event OnParticipantFinished fix for WMD-6358
Characters/Animations:
* Driver anims art: Created gear to animation
* Driver anims art: Formula gulf gear shift update
AI/Pitstops:
* WMD-6609: Protect AIPredictions from bad waypoint accesses
* Allow switching Crew back to Player control in pitstop visits. Also per StephenVs request disabling the functionality to switch player int Time Trial + fixing related behaviour. fix for WMD-6611
* Rolling starts: Tested road limit values are no longer projected forwards as the projection is done on the racing line and don't take into account future racing to center line offset change. Immediate road limit values should be quite sufficient for following the center line. As predicted speed is calculated on the racing line, we lower this result to 70% on the less optimal for curves center line so we can take the sharp corners without suffering offroad understeering
Career:
* EndOfWeekend screen updated to handle tied positions. Part of WMD-4215
* End Of Series text displays updated so they can handle ties properly. Part of WMD-4215
* Tied Career Results displays changed back to be consistent with EOR screens. Part of WMD-4215
* Invitationals: Azure and California 3point trophy events, session names altered to fix corrupt end of series UI showing multiple podium graphics. WMD-6617
Physics:
* Switched to aerodynamic load factors
* Increase physics wheel damage for open wheelers (WMD-6473)
Tracks:
* Imola: Fixed errant cut track in turn 5.
* Sakitto: WMD-6622 - Fix Sakkito Rolling Start
* Snetterton: Bug fixing - invisible barriers blocked in viewer
* Hockenheimring: WMD-6640 - Collision issue - Player can drive through Tyre barrier
* Eifelwald: Fixed AI not negotiating turn leading onto pit area. Was hitting the tires. Took a few attempts at changing the line enough to cause a slowdown. Fixes WMD-6626
* Laguna Seca: Fixed hole in terrain where player can fall through, fixes for items in WMD 6631 + placement issue fixes - http://jira.slightlymadstudios.com:8080/browse/WMD-6631
* Horse Thief Mile: Disbaled pits and race weekend as this track really isn't capable of supporting pits per our code properly. WMD-6409. Set all alpha's to zero for flikering. WMD-6625
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)

Build 974 (03/04/15) - MB
Render:
* Fixes for camera switching and working out what to render.
* Fix for WMD-6522 Vehicle brake lights glow is not being culled
* Fix for incorrect exposure selection when Helmet Rendering is turned off (either via Show Helmet GUI or option or when running with Oculus Rift)
* WMD-6608: Fixed occlusion system query code to prevent repeatedly adding and removing the occlusion scene graph query to and from the list of queries held by the scene graph - this resulted in a crash due to thread synchronisation in it's old form
* SPRAY IN COCKPIT: WMD-6603 - increased the near fade distance for rain spray, specifically the cloud and specs effects, in order to stop them appearing in the cockpit (most noticeable with wide fov when you can see footwell). I've minimised the side effects as much as i can but this change means that all other cams will have an extended fade distance as well, so spray won't be visible when the cam is very close to the wheels in photo mode for example.
Dedicated Server:
* HttpInterface wip: Added more per-player information to the status page (refid, user id and link to Steam profile). Implemented base http api support classes, working independently (with JSON-based responses) or from within the html-based GUI (redirecting back to any page when done). Added /api/session/kick endpoint, and hooked it from a kick button on the status page
GUI:
* EndOfWeekend screen updated to handle tied positions. Part of WMD-4215
* WMD-6602: Stop game menus being accessible when Steam store overlay is active
* End Of Series text displays updated so they can handle ties properly. Part of WMD-4215
* Tied Career Results displays changed back to be consistent with EOR screens. Part of WMD-4215
* Prevent post race menu to appear in second time after simulating the session, fix for WMD-6493
* Score table sorting using ID as a final tie-breaker so player will appear first in an unbreakable tie. Part of WMD-4215
* Participant cannot drive out with vehicle till is fully prepared and re-created during the JIP process, also the Car setup and Strategy setup is disabled during the vehicle creation. Fix for WMD-6458
Cameras:
* Fix for Chase camera being to rigid.
Controllers:
* WMD-6601: PC Fanatec CSWv2 control map revision
* Fanatec pedal motor fix when attached to base unit
Online/Multiplayer:
* WMD-5860: PC - Online - Terminal damaged cars remain on track
AI/Pitstops:
* WMD-6599: Rolling starts: Tested road limit values are no longer projected forwards as the projection is done on the racing line and don't take into account future racing to center line offset change. Immediate road limit values should be quite sufficient for following the center line. As predicted speed is calculated on the racing line, we lower this result to 70% on the less optimal for curves center line so we can take the sharp corners without suffering offroad understeering
Physics:
* Increase physics wheel damage for open wheelers (WMD-6473)
* JIP physics updates (WMD-6458): Added interface and logic to tell app when vehicle is completely setup. Removed setting basic setup to JIP on physics spawn, setup controlled by app
Known issues:
- None of the debug tools (F1, Ctrl+F, Ctrl+I, tweakit, etc etc) are available unless you use -gold command line (but by using -gold you get assert popups again )
- Savegames/Replays/Ghosts have a new location (ex: C:\Program Files (x86)\Steam\userdata\\234630\local)
- Photomode is broken
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